Roadmap #23
Replies: 3 comments 6 replies
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Multithreading would be a good idea. There could also be compute pipelines or compute shaders included. There could also be a chapter for LWJGX/lwjgl3-awt. |
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Another advanced topic that I think people would be interested in is basic raytracing since that is now part of the official spec. |
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Yes this is a high-interest topic. The issue that I have is that my GPU does not support raytracing. I have an GeForce GTX 1650 Ti and as I far as I know raytracing extensions are not supported. Therefore, I'm blocked on this at this moment. |
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Althogh it seems that the audience of this book seems to be quite narrow, I would like to ask about your opinion on future contents. I'm thinking on try to explain a bindless approach and later on to explot multi-threading. Any thoughs on this? Any other idea?
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