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uTinyRipper has been abandoned, but AssetRipper is actively being developed with the intent to recover Unity games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
Development Progress
These are some of the notable things I've implemented since taking over development.
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
Future Plans
This is a list of notable improvements planned for the future.
Mesh preview
Scene preview
Child State Machines
Dynamic Zip File Loading
Sponsorship
If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.
Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt.
Stack trace: bei System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
bei System.Collections.Generic.Dictionary
2.Insert(TKey key, TValue value, Boolean add) bei uTinyRipper.PlatformGameStructure.CollectSerializedGameFiles(DirectoryInfo root, IDictionary
2 files)bei uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary
2 files, IDictionary
2 assemblies, ISet1 dataPathes) bei uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary
2 files, IDictionary2 assemblies, ISet
1 dataPathes)bei uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary
2 files, IDictionary
2 assemblies, ISet1 dataPathes) bei uTinyRipper.MixedGameStructure..ctor(IEnumerable
1 pathes)bei uTinyRipper.GameStructure.CheckMixed(List
1 pathes) bei uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo)bei uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo)
bei uTinyRipperGUI.MainWindow.LoadFiles(Object data)
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