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game.js
60 lines (51 loc) · 1.11 KB
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game.js
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function printTwoDimArray(arr) {
var rows = "";
for(var i = 0; i < arr.length; i++) {
for (var j = 0; j < arr[0].length; j++) {
rows += arr[i][j] + " ";
}
rows += "\n";
}
console.log(rows)
}
//return random int between min and max
function randomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
exports.generateGrid = function(rows, cols) {
var grid = [];
for(var i = 0; i < rows; i++) {
grid[i] = [];
for (var j = 0; j < cols; j++) {
grid[i][j] = 0;
}
}
return grid;
}
exports.seedGrid = function(grid, cellsCount) {
var rows = grid.length;
var cols = grid[0].length;
for (var i = 0; i < cellsCount; i++) {
var r = randomInt(0, rows);
var c = randomInt(0, cols);
while (grid[r][c] == 1) {
r = randomInt(0, rows);
c = randomInt(0, cols);
}
grid[r][c] = 1;
};
return grid;
}
exports.printGrid = function(grid) {
printTwoDimArray(grid);
}
//
// grid1 - current grid; grid2 - next grid; i, j - indexes
exports.isAlive = function(grid, i, j) {
if (grid[i][j] == 1)
return true
else
return false;
}