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Hello,
My setup:
I tried to setup additional project (secondary) for all change data capture tables and referenced them using cmd variable concept in main project in all code using them (example store proc in main project is using couple of cdc tables in joins).
Error message:
I could build my project successfully but when I tried deploying, script errored out complaining " '<$varibaleDBname>..' is not supported in this version of SQL Server." using Azure SQL DacpacTask in CI/CD devops.
Target Sql server : Azure Sql database
Question :
Is there any work around to fix this in Database sql project ?, looks like my set up isn't going to work. Any thouhgts and direction will help.
Thank you
Extension version: 1.4.2
Azure Data Studio version: azuredatastudio 1.48.0 (4970733, 2024-02-27T00:05:08.293Z)
OS version: Windows_NT x64 10.0.19045
Restricted Mode: No
Preview Features: Enabled
Modes:
Type: Bug
Hello,
My setup:
I tried to setup additional project (secondary) for all change data capture tables and referenced them using cmd variable concept in main project in all code using them (example store proc in main project is using couple of cdc tables in joins).
Error message:
I could build my project successfully but when I tried deploying, script errored out complaining " '<$varibaleDBname>..' is not supported in this version of SQL Server." using Azure SQL DacpacTask in CI/CD devops.
Target Sql server : Azure Sql database
Question :
Is there any work around to fix this in Database sql project ?, looks like my set up isn't going to work. Any thouhgts and direction will help.
Thank you
Extension version: 1.4.2
Azure Data Studio version: azuredatastudio 1.48.0 (4970733, 2024-02-27T00:05:08.293Z)
OS version: Windows_NT x64 10.0.19045
Restricted Mode: No
Preview Features: Enabled
Modes:
System Info
canvas_oop_rasterization: enabled_on
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled
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