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I'm adding TS module support to our game engine. Modules don't come from the file system, they come from an in-memory database. So, when someone types import { foo } from './bar, I need to hook into the editor so I can provide types. Does anyone know where I should start?
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I'm adding TS module support to our game engine. Modules don't come from the file system, they come from an in-memory database. So, when someone types
import { foo } from './bar
, I need to hook into the editor so I can provide types. Does anyone know where I should start?Beta Was this translation helpful? Give feedback.
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