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Let's think about what we want the ideal customization interface to be!
One version to try is one we thought of during testing, where controls for a token's verbosity are situated next to that token in the tree, with immediate feedback about how the actual value changed.
What I imagine this looks like in practice (details are fuzzy and should change to whatever makes sense):
a key binding to open the settings menu dialog
Top of the dialog has presets, high/med/low, which when selected set a predefined initial value for all the tokens for all the levels
probably keyboard shortcuts for high/med/low, like 1, 2, 3
you can traverse the tree in read mode (everything is already expanded) and there is a select control for off/short/long for every token. the token's text is the label for the select
The text was updated successfully, but these errors were encountered:
Let's think about what we want the ideal customization interface to be!
One version to try is one we thought of during testing, where controls for a token's verbosity are situated next to that token in the tree, with immediate feedback about how the actual value changed.
What I imagine this looks like in practice (details are fuzzy and should change to whatever makes sense):
The text was updated successfully, but these errors were encountered: