/
game_server.go
41 lines (32 loc) · 983 Bytes
/
game_server.go
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package main
import (
"github.com/gorilla/websocket"
"net/http"
)
type Upgrader interface {
Upgrade(http.ResponseWriter, *http.Request, http.Header) (*websocket.Conn, error)
}
type RoomsManager interface {
Connect(*GameServerSession)
Disconnect(*GameServerSession)
}
type GameServer struct {
Upgrader Upgrader
GameRoomsManager RoomsManager
config config
}
func NewGameServer(u Upgrader, g RoomsManager, c config) *GameServer {
return &GameServer{u, g, c}
}
func (g *GameServer) ServeHTTP(writer http.ResponseWriter, request *http.Request) {
conn, err := g.Upgrader.Upgrade(writer, request, nil)
if err != nil {
http.Error(writer, http.StatusText(http.StatusBadRequest), http.StatusBadRequest)
return
}
user := request.URL.Query().Get(g.config.UsernameKey) // always uniq per player
gss := NewGameServerSession(conn, user, g.config.SocTimeout)
g.GameRoomsManager.Connect(gss)
defer g.GameRoomsManager.Disconnect(gss)
gss.ListenConn()
}