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base repository: mrdoob/three.js
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head repository: mrdoob/three.js
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compare: 7e0a78beb9317e580d7fa4da9b5b12be051c6feb
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Commits on Apr 10, 2019

  1. Merge pull request #9 from mrdoob/dev

    Merge upstream.
    gogoend authored Apr 10, 2019

    Verified

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Commits on May 9, 2019

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Commits on May 25, 2019

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Commits on Jun 29, 2019

  1. Examples: Remove CTMLoader.

    Mugen87 committed Jun 29, 2019
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Commits on Jun 30, 2019

  1. Examples: Remove CTM models.

    Mugen87 committed Jun 30, 2019
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Commits on Jul 3, 2019

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  3. Fixed renaming mistake

    DanielSturk committed Jul 3, 2019
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  4. Added sheen to StandardNodeMaterial

    # Conflicts:
    #	examples/jsm/nodes/materials/nodes/StandardNode.js
    #	examples/webgl_materials_nodes.html
    DanielSturk committed Jul 3, 2019
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Commits on Jul 5, 2019

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Commits on Jul 9, 2019

  1. Fixed StandardNode.copy

    DanielSturk committed Jul 9, 2019
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Commits on Jul 10, 2019

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Commits on Jul 11, 2019

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  2. Removed whitespace

    DanielSturk authored Jul 11, 2019
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Commits on Jul 22, 2019

  1. feature/upload-cubetexture-with-mipmaps

    tangyuan committed Jul 22, 2019
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Commits on Jul 23, 2019

  1. resolve package-lock.json changes

    tangyuan committed Jul 23, 2019
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  2. Conserve shadow map slots reserved for lights

    Only shadow casting lights now get entries in the shadow maps arrays in shaders. Lights are sorted so that shadow casting lights come first, so the index of the light in the shadow maps array still matches the index in the normal light data array.
    
    This conserves texture slots, enabling to use more lights in scenes where shadow maps are enabled. Uniform update performance and shader execution performance should also be a bit better when there's a mix of shadow casting and non-shadowed lights.
    Oletus committed Jul 23, 2019
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  3. Add extra lights to the webgl_shadowmap_pointlight example

    The extra point lights demonstrate that it's possible to have lots of non-shadow casting lights in the same scene as the shadow casting lights.
    Oletus committed Jul 23, 2019
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  5. Bump

    arobertson0 committed Jul 23, 2019
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  7. Logical separation of clearcoat normal from geometry normal

    Added the option to use a clearcoat normal independent from the (maybe) perturbed geometry normal.
    arobertson0 committed Jul 23, 2019
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  8. Working on CC normal impl

    Created a separate variable for cc normal, independent perturb implementations
    arobertson0 committed Jul 23, 2019
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  9. Created cc normal uniform

    arobertson0 committed Jul 23, 2019
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  10. (Mostly) Working independent scale

    Scale is fine as long as cc scale <= normal scale
    arobertson0 committed Jul 23, 2019
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  11. Implemented normalmaps

    arobertson0 committed Jul 23, 2019
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  12. Fixed irradiance bug

    arobertson0 committed Jul 23, 2019
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  14. Uber shader defines fixes

    arobertson0 committed Jul 23, 2019
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  19. Linting

    arobertson0 committed Jul 23, 2019
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  22. move example to jsfiddle

    TheophileMot committed Jul 23, 2019
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  23. mrdoob style

    TheophileMot committed Jul 23, 2019
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Commits on Jul 24, 2019

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Commits on Jul 25, 2019

  1. Merge branch 'dev' of https://github.com/mrdoob/three.js into sheen

    # Conflicts:
    #	examples/jsm/nodes/materials/nodes/StandardNode.js
    DanielSturk committed Jul 25, 2019
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Showing 929 changed files with 18,298 additions and 18,356 deletions.
2 changes: 1 addition & 1 deletion .github/ISSUE_TEMPLATE.md
Original file line number Diff line number Diff line change
@@ -19,7 +19,7 @@ Please also include a live example if possible. You can start from these templat
##### Three.js version

- [ ] Dev
- [ ] r107
- [ ] r108
- [ ] ...

##### Browser
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