We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Error message:
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false Material Name: Material Type: MeshStandardNodeMaterial Program Info Log: Must have a compiled fragment shader attached: SHADER_INFO_LOG: ERROR: 0:1526: 'greaterThan' : no matching overloaded function found FRAGMENT ERROR: 0:1526: 'greaterThan' : no matching overloaded function found 1521: 1522: 1523: vec3 TransformedNormalView = normalize( nodeVarying0 ); 1524: 1525: > 1526: vec4 diffuseColor = vec4( greaterThan( nodeUniform1, nodeUniform2 ) ); diffuseColor.a *= opacity; 1527: #if 0 > 0 1528: vec4 plane; 1529: #ifdef ALPHA_TO_COVERAGE 1530: float distanceToPlane, distanceGradient; 1531: float clipOpacity = 1.0; 1532: [three.module.js:20276:14](https://threejs.org/build/three.module.js)
This also affect all other logic operators.
Rebuild the following node graph in the three.js playground:
No code required.
Open this example.json in the playground.
r162
Desktop
Chrome, Firefox
Linux
The text was updated successfully, but these errors were encountered:
sunag
No branches or pull requests
Description
Error message:
This also affect all other logic operators.
Reproduction steps
Rebuild the following node graph in the three.js playground:
Code
No code required.
Live example
Open this example.json in the playground.
Version
r162
Device
Desktop
Browser
Chrome, Firefox
OS
Linux
The text was updated successfully, but these errors were encountered: