Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Strange behavior in overlay painting from zoom 2 down to 0 #115

Open
ulixit opened this issue Nov 8, 2021 · 5 comments · May be fixed by #116
Open

Strange behavior in overlay painting from zoom 2 down to 0 #115

ulixit opened this issue Nov 8, 2021 · 5 comments · May be fixed by #116

Comments

@ulixit
Copy link

ulixit commented Nov 8, 2021

Hi,
also from me, first of all, thanks for the great library.

I noticed a strange behavior in overlay painting when zoom level drops from 3 to 2 and then down to 1 and 0.
To evidence this strange thing put these lines in example 4, FancyWaypointRenderer.java just near the end of paintWaypoint(...), right before g.dispose(). Recompile and run.

Concentric circles paints well until zoom 3. From zoom 2 down they are no longer concentric.

// paints a blue circle with an internal white circle
g.setColor(Color.BLUE);
g.fillOval(x-7, y-7, 14, 14);
g.setColor(Color.WHITE);
g.fillOval(x-4, y-4, 8, 8);
System.out.println("zoom"+viewer.getZoom());

This was with openjdk 11.0.11 on Raspbian

@msteiger
Copy link
Owner

Thanks, I will try to reproduce the error.

@msteiger
Copy link
Owner

Sorry for the long delay. I am able to reproduce the problem and will debug it a bit. Maybe I can find something... in the
meantime, did find anything related to the problem?

@ulixit
Copy link
Author

ulixit commented Dec 11, 2021

Yes. After some more attempts I recently found a possible problem with Graphics2D.translate(...) which is presumably called somewhere before paintWaypoint(...)
By replacing my previous sample code with this following the problem disappears:

// paints a blue circle with an internal white circle
Rectangle rect = viewer.getViewportBounds(); // added
g.translate(rect.x, rect.y);                 // added to undo g.translate(-rect.x, -rect.y) called elsewhere 
g.setColor(Color.BLUE);
g.fillOval(x-7-rect.x, y-7-rect.y, 14, 14);  // changed
g.setColor(Color.WHITE);
g.fillOval(x-4-rect.x, y-4-rect.y, 8, 8);    // changed
System.out.println("zoom"+viewer.getZoom());

@msteiger msteiger linked a pull request Dec 19, 2021 that will close this issue
@javagl
Copy link

javagl commented Dec 19, 2021

There is

debugging

and there is

debugging

The first one refers to the process of diligently and systematically analyzing a flaw (preferably not in your own code), in order to solve the problem.

The latter refers to things of which you'd hesitate to admit publicly that you have done them (and that may be fueled by some geeky curiosity, and may not even lead to a solution).

When inserting the following debugging statements in the FancyWaypointRenderer

        try {
            System.out.println("graphics: "+g);
            sun.java2d.SunGraphics2D sg = (SunGraphics2D) g;

            sun.java2d.pipe.PixelToShapeConverter sunGraphicsFillPipe = (PixelToShapeConverter) sg.fillpipe;
            System.out.println("graphics.fillPipe: "+sunGraphicsFillPipe);

            Field f = Class.forName("sun.java2d.pipe.PixelToShapeConverter").getDeclaredField("outpipe");
            f.setAccessible(true);
            Object pixelToShapeConverterOutpipe = f.get(sunGraphicsFillPipe);
            System.out.println("pixelToShapeConverter.outpipe: "+pixelToShapeConverterOutpipe);
            
        } catch (Exception e) {
            e.printStackTrace();
        }

(which may not even work in the newer Java versions, with all this "module sealing" and such...), then the output may be something like

graphics: sun.java2d.SunGraphics2D[font=javax.swing.plaf.FontUIResource[family=Dialog,name=Dialog,style=plain,size=12],color=sun.swing.PrintColorUIResource[r=51,g=51,b=51]]
graphics.fillPipe: sun.java2d.pipe.PixelToParallelogramConverter@e9940ac
pixelToShapeConverter.outpipe: sun.java2d.pipe.PixelToParallelogramConverter@3429e7aa

Looking at the code of PixelToShapeConverter#fillOval, it reveals...

    public void fillOval(SunGraphics2D sg,
                         int x, int y, int w, int h) {
        outpipe.fill(sg, new Ellipse2D.Float(x, y, w, h));
    }

Now. There's that Float. And I'm reasonably sure that this is the culprit. The translation (when fully zoomed in) is 17586168, and in the single-precision floating-point world, adding 1 to that will yield ... 17586168, i.e. the same value. You're hitting the limit of float here.

The solution... might be... well, ... handwavingly: to carry this translation, in an "un-applied form", until shortly before it is supposed to be used for rendering, then do the computations (in double) that are required to bring that into the pixel space, and draw these pixels where they should be.


An aside: I noticed that when changing

    g.fillOval(x-7, y-7, 14, 14);

to

    g.fill(new Ellipse2D.Double(x-7, x-7, 14, 14));

then the ellipses are drawn at the wrong place, and I haven't figured out why. It seems like it's flipped vertically or so.

An aside to the aside:

Similar pixel-artifacts still appear with Ellipse2D.Double. I just thought that this might be an easy solution/workaround, but ... it isn't, becasue the problem is deeper.

@msteiger
Copy link
Owner

Wow, impressive research, thanks a lot!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants