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Getting ready for 3D, I've looked over the automatic glTF exports to see potential issues. While about half the ships are quite good and OK, half will need some work, with a smaller part being in quite bad shape. I've summarized things a bit below.
Mainly OK
hyena
drone
drone_hyena
apprehension
certitude
derivative
hawking: could use engine texture
koala: doesn't actually have a corresponding engine bit...
llama
admonisher
schroedinger
ancestor
mule
gawain
kahan
lancelot
pacifier
perspicacity
phalanx
quicksilver
rhino
schroedinger
scintillation
shark
taciturnity
vendetta
viper1-5: unused in naev
virtuosity
watson: too small???
zalek_diablo
zalek_drone_bomber
zalek_drone_heavy
zalek_drone_light
zalek_drone_scout
zalek_hephaestus
zalek_hornet_2: unused??
zalek_mephisto
zalek_sting
Misc issues
all soromid ships use emissive textures
drone_carrier: too bright
dvaered_arsenal: bad normals
aegis: broken textures, unused in naev
bulk_freighter (unused?): some broken textures
feral_arx: emissive textures, needs tweaking
goddard: needs bottom part, could use engine texture part
They have waay too many triangles, would be beneficial to try to reduce the amount somehow, but it does seem that redoing them is the only real solution.
Large Za'lek ships can't really use baking well, but it would make sense to at least try to reuse the textures when possible to make it less memory-intensive.
Some of the tiling textures are bigger than necessary, should be possible to cut them down by a lot if we only use a single repetition.
What happened?
Getting ready for 3D, I've looked over the automatic glTF exports to see potential issues. While about half the ships are quite good and OK, half will need some work, with a smaller part being in quite bad shape. I've summarized things a bit below.
Mainly OK
Misc issues
all soromid ships use emissive textures
Totally broken
all sirius ships are broken
Version
nightly
What operating system are you seeing the problem on?
None
Relevant log output
No response
Code of Conduct
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