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Several folks have commented that for Intercon V, Saturday's evening games were cut off. Some thoughts on how to address (most are conflicting, they're not all meant to be put in at once), keeping in mind it's really tricky to get the length of the page, so we'll need to design around that:
Pick an max number of events per column and split a day across multiple columns as needed. If we do this, I recommend having the split columns have roughly the same number of events, rather than filling up the first and then spilling over to the second. That'll help if in spite of everything, games are getting clipped at the bottom.
Don't put each day in its own column, rather start the new day after the previous one ends, so start with Thursday, Friday will start in the first column when Thursday finishes and then wrap to the second column, etc
Rather than day columns, have horizontal day sections, so Thursday is at the top, then Friday further down, etc. This should wrap better, but even if it doesn't, the games being cut off are the last in the con, so the most relevant information is first.
Hide NPCs. Don't like this one, but that is a lot of the stuff going on.
If 8 columns doesn't look too squishy, have two day columns for each day, one for PCs and one for NPCs. Could be next to each other to focus on day based organization, or have a PC section on the left and the NPC section on the right.
The text was updated successfully, but these errors were encountered:
Departures concept: Continuous lists
I know we don’t have vertical sizes like we wish we did, so faking that with starting a new column every X events, up to Y columns, all dependent on whatever hardware we end up running on next year. Hopefully a design like this will adapt better to fitting as many games on as possible, and intentional truncation when needed of the games farthest in the future.
Several folks have commented that for Intercon V, Saturday's evening games were cut off. Some thoughts on how to address (most are conflicting, they're not all meant to be put in at once), keeping in mind it's really tricky to get the length of the page, so we'll need to design around that:
Pick an max number of events per column and split a day across multiple columns as needed. If we do this, I recommend having the split columns have roughly the same number of events, rather than filling up the first and then spilling over to the second. That'll help if in spite of everything, games are getting clipped at the bottom.
Don't put each day in its own column, rather start the new day after the previous one ends, so start with Thursday, Friday will start in the first column when Thursday finishes and then wrap to the second column, etc
Rather than day columns, have horizontal day sections, so Thursday is at the top, then Friday further down, etc. This should wrap better, but even if it doesn't, the games being cut off are the last in the con, so the most relevant information is first.
Hide NPCs. Don't like this one, but that is a lot of the stuff going on.
If 8 columns doesn't look too squishy, have two day columns for each day, one for PCs and one for NPCs. Could be next to each other to focus on day based organization, or have a PC section on the left and the NPC section on the right.
The text was updated successfully, but these errors were encountered: