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Eye of Ender items behave differently than vanilla. #796
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This is caused by a bugfix that forge has in place for https://bugs.mojang.com/browse/MC-107185 Our policy for vanilla bugfixes is to keep them in place unless major detrimental issues arise (i.e. MinecraftForge/MinecraftForge#9309); as such, we will keep this fix, though the patch for it (below) needs to be updated to explicitly reflect the bug that it is fixing (as it currently does not). NeoForge/patches/net/minecraft/world/entity/LivingEntity.java.patch Lines 510 to 511 in a7edbae
Leaving this issue open for the time being as a reminder to add the bug reference. |
Btw flat world would've worked as well |
@Shadows-of-Fire what about the advancement part of the issue?
If using the item doesn't trigger the advancement like vanilla does, then the patch will need a slight adjustment to fire the use advancement without slowing the player down. |
There's no way to keep the patch and maintain the behavior that triggers the particular advancement - the fact that it triggers at all is a bug (as indicated by Mojang), which means this behavior could stop functioning in any MC release. |
Minecraft Version: 1.20.4
NeoForge Version: 20.4.227
Description of issue:
In vanilla Minecraft, using the Eye of Ender in a world without stronghold slows down the player and triggering the Advancement "using_item" without consuming the item, but in NeoForge this Advancement cannot be triggered.
There are a few data packs that use the Eye of Ender trigger, but these will no longer work in NeoForge.
Also, this has been confirmed since Forge.
In vanilla
Vanilla.mp4
In Neo Forge
NeoForge.mp4
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