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In safekeepers we have several background tasks. Previously `WAL backup`
task was spawned by another task called `wal_backup_launcher`. That task
received notifications via `wal_backup_launcher_rx` and decided to spawn
or kill existing backup task associated with the timeline. This was
inconvenient because each code segment that touched shared state was
responsible for pushing notification into `wal_backup_launcher_tx`
channel. This was error prone because it's easy to miss and could lead
to deadlock in some cases, if notification pushing was done in the wrong
order.
We also had a similar issue with `is_active` timeline flag. That flag
was calculated based on the state and code modifying the state had to
call function to update the flag. We had a few bugs related to that,
when we forgot to update `is_active` flag in some places where it could
change.
To fix these issues, this PR adds a new `timeline_manager` background
task associated with each timeline. This task is responsible for
managing all background tasks, including `is_active` flag which is used
for pushing broker messages. It is subscribed for updates in timeline
state in a loop and decides to spawn/kill background tasks when needed.
There is a new structure called `TimelinesSet`. It stores a set of
`Arc<Timeline>` and allows to copy the set to iterate without holding
the mutex. This is what replaced `is_active` flag for the broker. Now
broker push task holds a reference to the `TimelinesSet` with active
timelines and use it instead of iterating over all timelines and
filtering by `is_active` flag.
Also added some metrics for manager iterations and active backup tasks.
Ideally manager should be doing not too many iterations and we should
not have a lot of backup tasks spawned at the same time.
Fixes#7751
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Co-authored-by: Arseny Sher <sher-ars@yandex.ru>
Currently it works like this:
wal_backup_launcher_rx
wal_backup_launcher_tx
I have an idea to change this schema to this:
Timeline
will spawn async "manager" task that will live until timeline is deletedArc<Timeline>
will maintain async channels with current state, it will be updated after each time someone touched shared stateThe text was updated successfully, but these errors were encountered: