Cross-platform NAF with networked-aframe-unity-client #432
ttravaglini
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Here's an example of a proof-of-concept using this library, where we have shared multiplayer across the Unity Editor and in the browser window using networked-aframe: BasicEvents_demo_scaled_down.mp4 |
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Hey everyone, recently I have been working on building an open-source library called networked-aframe-unity-client. The goal here is to make it easier for developers to build companion WebXR web apps for their Unity games/experiences and vice-versa. With this library, you can build cross-platform multiplayer experiences across WebXR web apps and Unity applications. The mechanics involve using networked-aframe as the multiplayer server/web app client, with this library as the client on the Unity side. Definitely some opportunities to continue adding functionality and polish, so if you're interested in contributing please take a look at the Github repo!
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