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Hey, I tried the glitch on the Quest 2 Browser and didn't get any hand tracking.
Head tilt/rotation was about all that worked.
Edit: Oh, I see you didn't claim to have hand tracking working. :(
@Utopiah did sphere hand tracking here #394 (comment)
There is this pending PR #445 to sync dotted hands
I did a simple networked head tracking in https://github.com/networked-aframe/naf-valid-avatars
Other relevant resources for arms tracking
https://threejs.org/examples/?q=s#webgl_animation_skinning_ik
Fullbody vrm avatars synced over websocket
And now fullbody tracking in WebXR on Quest 2, Quest Pro and Quest 3
https://twitter.com/mrmaxm/status/1765418126563242454
Someone want to work on a networked-aframe fullbody tracking for avatars using a mixamo skeleton?
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