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main.cpp
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main.cpp
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/*
* =====================================================================================
*
* Filename: main.cpp
*
* Description: The main source file for GraLL 2.
*
* Created: 04/26/2009 07:35:28 PM
* Compiler: gcc
*
* Author: Nikhilesh (nikki)
*
* =====================================================================================
*/
/*
* Testing shortcut keys
*
* F1, F2 - Next world, previous world.
* F3, F4 - Toggle console visibility, run code
* F5, F6 - Start recording video, stop recording video (frames in usr/Video)
* F7, F8 - Dump game state, load game state
* F9 - Screenshot
* F10 - Show physics collision shapes
* F12 - Exit
* Ctrl+X - Pick object (stored as 'clicked' in Python)
* Ctrl+O - Show Options dialog
* Ctrl+P - Pause game
*
*/
#include "Globals.h"
#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32)
#define USE_OWN_PY_STDLIB
#endif
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "MyGUI_OgrePlatform.h"
#if (OGRE_VERSION < ((1 << 16) | (8 << 8)))
template<> Globals* Ogre::Singleton<Globals>::ms_Singleton = 0;
#else
template<> Globals* Ogre::Singleton<Globals>::msSingleton = 0;
#endif
//--------------------------------------------------------------------------------------
class WindowListener :
public Ogre::WindowEventListener
{
public:
void windowResized(Ogre::RenderWindow *win)
{
//Update viewports
unsigned int vps = win->getNumViewports();
for (unsigned int j = 0; j < vps; ++j)
{
Ogre::Viewport *vp = win->getViewport(j);
Ogre::Camera *cam = vp->getCamera();
if (cam)
cam->setAspectRatio(((float) vp->getActualWidth()) / (vp->getActualHeight()));
if (Ogre::CompositorManager::getSingleton().hasCompositorChain(vp))
{
Ogre::CompositorChain *chain =
Ogre::CompositorManager::getSingleton().getCompositorChain(vp);
unsigned int n = chain->getNumCompositors();
for (int i = 0; i < n; ++i)
if (chain->getCompositor(i)->getEnabled())
{
chain->setCompositorEnabled(i, false);
chain->setCompositorEnabled(i, true);
}
}
}
}
};
//--------------------------------------------------------------------------------------
class MaterialListener :
public Ogre::MaterialManager::Listener
{
protected:
Ogre::MaterialPtr mBlackMat;
public:
MaterialListener()
{
mBlackMat = Ogre::MaterialManager::getSingleton().create("mBlack", "Internal");
mBlackMat->getTechnique(0)->getPass(0)->setDiffuse(0,0,0,0);
mBlackMat->getTechnique(0)->getPass(0)->setSpecular(0,0,0,0);
mBlackMat->getTechnique(0)->getPass(0)->setAmbient(0,0,0);
mBlackMat->getTechnique(0)->getPass(0)->setSelfIllumination(0,0,0);
}
Ogre::Technique *handleSchemeNotFound(unsigned short, const Ogre::String& schemeName,
Ogre::Material*, unsigned short, const Ogre::Renderable*)
{
return mBlackMat->getTechnique(0);
}
};
//--------------------------------------------------------------------------------------
class GameListener :
public Ogre::FrameListener,
public OIS::KeyListener,
public OIS::MouseListener
{
protected:
static OIS::KeyCode mCurrKey; //Stores keycode to broadcast to GameObjects.
bool mLightingPrev;
public:
GameListener()
: mLightingPrev(GlbVar.settings.graphics.lighting)
{
}
void updateLightingSetting()
{
mLightingPrev = GlbVar.settings.graphics.lighting;
if (GlbVar.settings.graphics.lighting)
GlbVar.ogreSmgr->setAmbientLight(Ogre::ColourValue(0.3,0.3,0.3));
else
GlbVar.ogreSmgr->setAmbientLight(Ogre::ColourValue(0.49, 0.49, 0.49));
GlbVar.sun->setVisible(GlbVar.settings.graphics.lighting);
}
bool frameStarted(const Ogre::FrameEvent &evt)
{
//GUI update.
//MyGUI::InputManager::getInstance().injectFrameEntered(evt.timeSinceLastFrame);
//Handle lighting options changes.
if (GlbVar.settings.graphics.lighting != mLightingPrev)
updateLightingSetting();
if (GlbVar.settings.graphics.lighting)
GlbVar.sun->setCastShadows(GlbVar.settings.graphics.shadows);
//Physics update.
if (!GlbVar.paused)
GlbVar.phyWorld->stepSimulation(evt.timeSinceLastFrame, 7);
GlbVar.phyWorld->debugDrawWorld();
//Shows debug if F10 key down.
GlbVar.phyDebug->setDebugMode(GlbVar.keyboard->isKeyDown(OIS::KC_F10));
GlbVar.phyDebug->step();
//Update helpers.
GlbVar.dimMgr->tick();
GlbVar.fader->tick(evt);
GlbVar.musicMgr->tick(evt);
GlbVar.videoRec->tick(evt);
GlbVar.optionsDialog->tick();
GlbVar.objectClicker->tick();
GlbVar.hud->tick(evt);
//Log FPS
//Ogre::LogManager::getSingleton().logMessage(FORMAT("FPS: %1%", GlbVar.ogreWindow->getLastFPS()));
//NGF update.
GlbVar.goMgr->tick(GlbVar.paused, evt);
return GlbVar.woMgr->tick(evt);
}
//--- Send keypress events to GameObjects, and all events to MyGUI -------------
static void sendKeyPressMessage(NGF::GameObject *obj)
{
GlbVar.goMgr->sendMessage(obj, NGF_MESSAGE(MSG_KEYPRESSED, mCurrKey));
}
bool keyPressed(const OIS::KeyEvent &arg)
{
mCurrKey = arg.key;
//Tell helpers.
GlbVar.console->keyPressed(mCurrKey);
GlbVar.optionsDialog->keyPressed(mCurrKey);
//Tell MyGUI.
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(arg.key), arg.text);
//Tell all GameObjects.
if (!GlbVar.console->isVisible())
GlbVar.goMgr->forEachGameObject(GameListener::sendKeyPressMessage);
//Some debug keys. TODO: Remove these in final version.
switch (mCurrKey)
{
case OIS::KC_F1:
GlbVar.woMgr->previousWorld();
break;
case OIS::KC_F2:
GlbVar.woMgr->nextWorld();
break;
case OIS::KC_F5:
GlbVar.videoRec->startRecording(0.1);
break;
case OIS::KC_F6:
GlbVar.videoRec->stopRecording();
break;
case OIS::KC_F7:
Util::serialise("TestSave");
break;
case OIS::KC_F8:
Util::clearLevel();
Util::deserialise("TestSave");
break;
case OIS::KC_F9:
//Util::highResScreenshot(GlbVar.ogreWindow, GlbVar.ogreCamera, 3, "HiResScreenshot", ".png", true);
Util::screenshot("Screenshot", ".png");
GlbVar.ogreSmgr->getShadowTexture(0)->getBuffer()->getRenderTarget()->writeContentsToFile("shadow.png");
break;
case OIS::KC_X:
if (GlbVar.keyboard->isKeyDown(OIS::KC_LCONTROL))
GlbVar.objectClicker->click();
break;
case OIS::KC_O:
if (GlbVar.keyboard->isKeyDown(OIS::KC_LCONTROL))
GlbVar.optionsDialog->setVisible(!(GlbVar.console->isVisible()));
break;
case OIS::KC_P:
if (GlbVar.keyboard->isKeyDown(OIS::KC_LCONTROL))
GlbVar.paused = !GlbVar.paused;
break;
case OIS::KC_R:
if (GlbVar.keyboard->isKeyDown(OIS::KC_LCONTROL))
Util::reloadMaterials();
break;
}
return true;
}
bool keyReleased(const OIS::KeyEvent &arg)
{
MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(arg.key));
return true;
}
bool mouseMoved(const OIS::MouseEvent &arg)
{
MyGUI::InputManager::getInstance().injectMouseMove(arg.state.X.abs, arg.state.Y.abs, arg.state.Z.abs);
return true;
}
bool mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id)
{
MyGUI::InputManager::getInstance().injectMousePress(arg.state.X.abs, arg.state.Y.abs, MyGUI::MouseButton::Enum(id));
return true;
}
bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id)
{
MyGUI::InputManager::getInstance().injectMouseRelease(arg.state.X.abs, arg.state.Y.abs, MyGUI::MouseButton::Enum(id));
return true;
}
};
OIS::KeyCode GameListener::mCurrKey = OIS::KC_UNASSIGNED;
//--------------------------------------------------------------------------------------
class Game
{
protected:
OIS::InputManager *mInputManager;
GameListener *mGameListener;
MaterialListener *mMaterialListener;
WindowListener *mWindowListener;
btAxisSweep3 *mBroadphase;
btDefaultCollisionConfiguration *mCollisionConfig;
btCollisionDispatcher *mDispatcher;
btSequentialImpulseConstraintSolver *mSolver;
public:
bool init(char *progname)
{
//--- Globals, settings ----------------------------------------------------
new Globals();
GlbVar.sun = NULL;
GlbVar.keyMap = new KeyMap();
//We don't 'require' Settings.ini because if it doesn't exist we use the one
//in DATA_PREFIX.
Util::requireDirectory(USER_PREFIX);
Util::requireFile(USER_PREFIX "Record");
Util::requireDirectory(USER_PREFIX "Content");
Util::requireDirectory(USER_PREFIX "Saves");
Util::requireDirectory(USER_PREFIX "Screenshots");
Util::requireDirectory(USER_PREFIX "Video");
loadSettings();
Util::writeShaderConfig();
//--- Ogre (Graphics) ------------------------------------------------------
//Root.
GlbVar.ogreRoot = new Ogre::Root("", "", USER_PREFIX "main.log");
//Plugins.
switch (GlbVar.settings.ogre.renderer)
{
case Globals::Settings::OgreSettings::DIRECT3D:
GlbVar.ogreRoot->loadPlugin(GlbVar.settings.ogre.pluginDirectory + "/RenderSystem_Direct3D9");
break;
case Globals::Settings::OgreSettings::OPENGL:
GlbVar.ogreRoot->loadPlugin(GlbVar.settings.ogre.pluginDirectory + "/RenderSystem_GL");
break;
}
for (Ogre::StringVector::iterator iter = GlbVar.settings.ogre.plugins.begin();
iter != GlbVar.settings.ogre.plugins.end(); ++iter)
GlbVar.ogreRoot->loadPlugin(GlbVar.settings.ogre.pluginDirectory + "/" + (*iter));
//Resources.
Util::addResourceLocationRecursive(DATA_PREFIX, "General");
Util::addResourceLocationRecursive(USER_PREFIX "Content", "General");
//Renderer. Just choose the first available one, we just load only one plugin (either
//Direct3D or OpenGL) anyway.
const Ogre::RenderSystemList &renderers = GlbVar.ogreRoot->getAvailableRenderers();
Ogre::RenderSystem *renderer = *(renderers.begin());
GlbVar.ogreRoot->setRenderSystem(renderer);
//Window.
GlbVar.ogreRoot->initialise(false);
Ogre::NameValuePairList winParams;
winParams["FSAA"] = GlbVar.settings.ogre.FSAA;
winParams["vsync"] = GlbVar.settings.ogre.vsync;
GlbVar.ogreWindow = GlbVar.ogreRoot->createRenderWindow(
"GraLL 2",
GlbVar.settings.ogre.winWidth,
GlbVar.settings.ogre.winHeight,
GlbVar.settings.ogre.winFullscreen,
&winParams
);
GlbVar.ogreWindow->setActive(true);
GlbVar.ogreWindow->setAutoUpdated(true);
//SceneManager.
GlbVar.ogreSmgr = GlbVar.ogreRoot->createSceneManager(Ogre::ST_GENERIC);
//Camera, Viewport.
GlbVar.ogreCamera = GlbVar.ogreSmgr->createCamera("mainCamera");
Ogre::Viewport *viewport = GlbVar.ogreWindow->addViewport(GlbVar.ogreCamera);
viewport->setDimensions(0,0,1,1);
GlbVar.ogreCamera->setAspectRatio((float)viewport->getActualWidth() / (float) viewport->getActualHeight());
GlbVar.ogreCamera->setFarClipDistance(1000.0);
GlbVar.ogreCamera->setNearClipDistance(0.1);
GlbVar.camNode = GlbVar.ogreSmgr->getRootSceneNode()->createChildSceneNode("camNode");
GlbVar.camNode->attachObject(GlbVar.ogreCamera);
//--- OIS (Input) ----------------------------------------------------------
OIS::ParamList inputParams;
size_t windowHnd = 0;
GlbVar.ogreWindow->getCustomAttribute("WINDOW", &windowHnd);
inputParams.insert(std::make_pair(Ogre::String("WINDOW"), Ogre::StringConverter::toString(windowHnd)));
//inputParams.insert(std::make_pair(Ogre::String("x11_mouse_grab"), Ogre::String("false")));
inputParams.insert(std::make_pair(Ogre::String("x11_keyboard_grab"), Ogre::String("false")));
mInputManager = OIS::InputManager::createInputSystem(inputParams);
GlbVar.keyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, true));
GlbVar.mouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, true));
unsigned int width, height, depth; int top, left;
GlbVar.ogreWindow->getMetrics(width, height, depth, left, top);
const OIS::MouseState &ms = GlbVar.mouse->getMouseState();
ms.width = width;
ms.height = height;
//--- Listeners ------------------------------------------------------------
mGameListener = new GameListener();
GlbVar.ogreRoot->addFrameListener(mGameListener);
GlbVar.keyboard->setEventCallback(mGameListener);
GlbVar.mouse->setEventCallback(mGameListener);
mMaterialListener = new MaterialListener();
Ogre::MaterialManager::getSingleton().addListener(mMaterialListener);
mWindowListener = new WindowListener();
Ogre::WindowEventUtilities::addWindowEventListener(GlbVar.ogreWindow, mWindowListener);
//--- Bullet (Physics) -----------------------------------------------------
mBroadphase = new btAxisSweep3(btVector3(-10000,-10000,-10000), btVector3(10000,10000,10000), 1024);
mBroadphase->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback());
mCollisionConfig = new btDefaultCollisionConfiguration();
mDispatcher = new btCollisionDispatcher(mCollisionConfig);
mSolver = new btSequentialImpulseConstraintSolver();
GlbVar.phyWorld = new btDiscreteDynamicsWorld(mDispatcher, mBroadphase, mSolver, mCollisionConfig);
GlbVar.phyDebug = new BtOgre::DebugDrawer(GlbVar.ogreSmgr->getRootSceneNode(), GlbVar.phyWorld);
GlbVar.phyWorld->setDebugDrawer(GlbVar.phyDebug);
//--- MyGUI (GUI) ----------------------------------------------------------
MyGUI::OgrePlatform *guiPlatform = new MyGUI::OgrePlatform();
guiPlatform->initialise(GlbVar.ogreWindow, GlbVar.ogreSmgr, "General", USER_PREFIX "gui.log");
GlbVar.gui = new MyGUI::Gui();
GlbVar.gui->initialise("MyGUI_Core.xml");
MyGUI::ResourceManager::getInstance().load("MessageBoxResources.xml");
//--- OgreAL (Sound) -------------------------------------------------------
GlbVar.soundMgr = new OgreAL::SoundManager();
GlbVar.camNode->attachObject(GlbVar.soundMgr->getListener());
//Make some 'persistent' sounds (usually played on destruction so not able to manage).
//Yes, hax. :/
GlbVar.playerExplosionSound = GlbVar.soundMgr->createSound("PlayerExplosion", "PlayerExplosion.wav", false, false);
GlbVar.playerExplosionSound->setReferenceDistance(1.2);
GlbVar.playerExplosionSound->setGain(0.42);
GlbVar.bombExplosionSound = GlbVar.soundMgr->createSound("BombExplosion", "BombExplosion.wav", false, false);
GlbVar.bombExplosionSound->setReferenceDistance(1.2);
//GlbVar.playerExplosionSound->setGain(0.42);
//--- NGF (Game architecture framework) ------------------------------------
//Usual stuff.
GlbVar.goMgr = new NGF::GameObjectManager();
GlbVar.woMgr = new NGF::WorldManager();
GlbVar.lvlLoader = new NGF::Loading::Loader();
//Python, GraLL2 python bindings, python console. Tell Python to use packaged stdlib if needed.
#ifdef USE_OWN_PY_STDLIB
Py_SetProgramName(progname);
Py_SetPath(DATA_PREFIX "Python/python27.zip");
Py_SetPythonHome(DATA_PREFIX "Python");
#endif
Py_Initialize();
GlbVar.console = new Console();
new NGF::Python::PythonManager(fastdelegate::MakeDelegate(GlbVar.console, &Console::print));
initPythonBinds();
//--- Init resources and other stuff ---------------------------------------
//Initialise the ResourceGroups.
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
//Shadows.
initShadows();
//Compositor chain.
Ogre::CompositorManager::getSingleton().addCompositor(viewport, "Compositor/Glow");
Ogre::CompositorManager::getSingleton().addCompositor(viewport, "Compositor/Dimension2");
Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, "Compositor/Glow", true);
//Preloader.
Ogre::SceneNode *preloadNode = GlbVar.ogreSmgr->getRootSceneNode()->createChildSceneNode();
GlbVar.preloadEntity = GlbVar.ogreSmgr->createEntity(Ogre::SceneManager::PT_PLANE);
preloadNode->attachObject(GlbVar.preloadEntity);
preloadNode->setVisible(false);
Util::preloadMaterial("ParticleFX/Flare");
return true;
}
void start(char *ngfName = NULL)
{
//Not paused in the beginning.
GlbVar.paused = false;
//Create helpers.
GlbVar.dimMgr = new DimensionManager();
GlbVar.fader = new Fader();
GlbVar.musicMgr = new MusicManager();
GlbVar.videoRec = new VideoRecorder();
GlbVar.optionsDialog = new OptionsDialog();
GlbVar.objectClicker = new ObjectClicker();
GlbVar.hud = new HUD();
GlbVar.gravMgr = new GravityManager();
//The persistent Controller GameObject.
GlbVar.controller = 0;//GlbVar.goMgr->createObject<Controller>(Ogre::Vector3::ZERO, Ogre::Quaternion::ZERO);
//Initialise other Global variables.
GlbVar.player = 0;
GlbVar.currCameraHandler = 0;
GlbVar.currMessageBox = 0;
GlbVar.currSlideshow = 0;
GlbVar.worldSwitch = -1;
GlbVar.loadGame = true;
GlbVar.bonusTime = 0;
GlbVar.commandLine = false;
//Add Worlds, register GameObjects.
addWorlds();
registerGameObjectTypes();
//Load user record (highest level, times, scores).
loadRecord();
//List of user levels.
std::vector<Ogre::String> levels = GlbVar.lvlLoader->getLevels();
for (std::vector<Ogre::String>::iterator iter = levels.begin(); iter != levels.end(); ++iter)
if (std::find(GlbVar.ngfNames.begin(), GlbVar.ngfNames.end(), *iter) == GlbVar.ngfNames.end())
GlbVar.userNgfNames.push_back(*iter);
//Run the startup script (we do it here so that all managers and stuff are created and initialised).
runPythonStartupScript();
//Main lighting.
Util::reloadSun();
mGameListener->updateLightingSetting();
//Start running the Worlds.
if (ngfName)
{
GlbVar.commandLine = true;
Util::loadUserLevel(ngfName); //Load NGF script
}
else
GlbVar.woMgr->start(0); //Normal game
}
void loop()
{
while (7)
{
//Window message pumping, events etc.
Ogre::WindowEventUtilities::messagePump();
//Update input.
GlbVar.keyboard->capture();
GlbVar.mouse->capture();
//If we need to switch Worlds, do so, but not again.
if (GlbVar.worldSwitch != -1)
{
//If 'special' index, go forward or backward, else just jump.
if (GlbVar.worldSwitch < 0)
if (GlbVar.worldSwitch == PREV_WORLD)
GlbVar.woMgr->previousWorld();
else
GlbVar.woMgr->nextWorld();
else
GlbVar.woMgr->gotoWorld(GlbVar.worldSwitch);
GlbVar.worldSwitch = -1;
}
//Exit if F12 pressed.
if (GlbVar.keyboard->isKeyDown(OIS::KC_F12) || GlbVar.ogreWindow->isClosed())
GlbVar.woMgr->shutdown();
//Update Ogre.
if(!GlbVar.ogreRoot->renderOneFrame())
break;
}
}
void shutdown()
{
//Controller can't truly live forever. :P
if (GlbVar.controller)
GlbVar.goMgr->destroyObject(GlbVar.controller->getID());
//Save settings, user record.
saveRecord();
saveSettings();
Util::writeShaderConfig();
//Helpers.
delete GlbVar.gravMgr;
delete GlbVar.hud;
delete GlbVar.objectClicker;
delete GlbVar.optionsDialog;
delete GlbVar.videoRec;
delete GlbVar.musicMgr;
delete GlbVar.fader;
delete GlbVar.dimMgr;
delete GlbVar.console;
delete GlbVar.keyMap;
//NGF.
Py_Finalize();
delete NGF::Python::PythonManager::getSingletonPtr();
delete GlbVar.lvlLoader;
delete GlbVar.woMgr;
delete GlbVar.goMgr;
//Sound.
delete GlbVar.soundMgr;
//Physics.
delete GlbVar.phyDebug;
delete GlbVar.phyWorld;
delete mSolver;
delete mDispatcher;
delete mCollisionConfig;
delete mBroadphase;
//Listeners.
delete mMaterialListener;
delete mGameListener;
delete mWindowListener;
//Input.
mInputManager->destroyInputObject(GlbVar.mouse);
mInputManager->destroyInputObject(GlbVar.keyboard);
OIS::InputManager::destroyInputSystem(mInputManager);
//Graphics.
delete GlbVar.ogreRoot;
//Globals.
delete Globals::getSingletonPtr();
}
};
//--------------------------------------------------------------------------------------
int main(int argc, char *argv[])
{
Game game;
try
{
//Init.
if(!(game.init(argv[0])))
return 0;
Ogre::LogManager::getSingleton().logMessage("*********** Systems Intialised *************\n");
if (argc > 1)
game.start(argv[1]); //Load NGF script given on command line
else
game.start();
//Loop.
Ogre::LogManager::getSingleton().logMessage("*********** Entering Mainloop **************\n");
game.loop();
Ogre::LogManager::getSingleton().logMessage("*********** Mainloop Exited ****************\n");
//Shutdown.
Ogre::LogManager::getSingleton().logMessage("*********** Shutting Down Systems **********\n");
game.shutdown();
}
catch(OIS::Exception &e)
{
Ogre::StringUtil::StrStreamType desc;
desc <<
"An exception has been thrown!\n"
"\n"
"-----------------------------------\n"
"Details:\n"
"-----------------------------------\n"
"Error #: " << e.eType
<< "\nDescription: " << e.eText
<< ". "
<< "\nFile: " << e.eFile
<< "\nLine: " << e.eLine;
std::cerr << desc.str();
Ogre::LogManager::getSingleton().logMessage(desc.str());
}
catch (std::exception &e)
{
Ogre::StringUtil::StrStreamType desc;
desc <<
"An exception has been thrown!\n"
"\n"
"-----------------------------------\n"
"Details:\n"
"-----------------------------------\n"
<< "\nDescription: " << e.what();
std::cerr << desc.str();
Ogre::LogManager::getSingleton().logMessage(desc.str());
}
catch (py::error_already_set)
{
PyErr_Print();
}
catch (...)
{
std::cerr << "Uknown exception thrown!";
}
return 0;
}