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Makefile
executable file
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Makefile
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default: all
SDF_SOURCES=sdf_play/SDFPlay/DepthCameraRender.cpp sdf_play/SDFPlay/Gl2dRender.cpp \
sdf_play/SDFPlay/ManualDepthMap.cpp sdf_play/SDFPlay/QrCodeParser.cpp \
sdf_play/SDFPlay/SdfCvCamera.cpp sdf_play/SDFPlay/SdfCvImage.cpp \
sdf_play/SDFPlay/SdfPlayApp.cpp sdf_play/SDFPlay/SdfPlaySdlAudio.cpp \
sdf_play/SDFPlay/Spotlight.cpp sdf_play/SDFPlay/TeapotShadowScene.cpp \
sdf_play/SDFPlay/TextureDebugRenderer.cpp sdf_play/SDFPlay/VertexModel.cpp \
sdf_play/SDFPlay/glsl.cpp sdf_play/SDFPlay/main.cpp \
sdf_play/SDFPlay/sdl_glframebufferext.cpp sdf_play/SDFPlay/sdl_glsl.cpp
SOURCES=$(SDF_SOURCES) common/Debug.cpp common/FpsCamera.cpp
OBJECTS=$(SOURCES:.cpp=.o)
INCLUDE=-I3rdparty/include -Icommon -I3rdparty/include/linux
#LIBS=-L3rdparty/lib-cygwin -lSDL -lSDLmain
LIBS=-L3rdparty/lib-linux -lSDL -lpthread -ldl -lSDL_image -lGL -lGLU -loglconsole -lopencv_core -lopencv_highgui
EXE=play
CXXFLAGS=$(INCLUDE) -Wall -ggdb -DOGLCONSOLE_USE_SDL $(shell sdl-config --cflags)
CXX=g++
.cpp.o:
$(CXX) -c $(CXXFLAGS) $< -o $@
all: $(OBJECTS) $(EXE)
clean:
rm -f $(OBJECTS) $(EXE)
$(EXE): $(OBJECTS)
$(CXX) $(OBJECTS) $(LIBS) -o $@
run: $(EXE)
cd runtime && nice ../$(EXE)
debug: $(EXE)
cd runtime && ddd --no-disassemble ../$(EXE)
grind: $(EXE)
cd runtime && valgrind --track-origins=yes ../$(EXE)