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Using HXP complains about a missing NDLL #1786
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I think that this is just a bug with the error message. Line 311 in 333d093
It may be an architecture mismatch. |
Not just the error message. The search function also uses Lines 158 to 168 in 333d093
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@EliteMasterEric Could you try running with the |
So I think there are two things wrong here. First, your class name doesn't match your file name. Either name the class |
Hm... How is |
One of the other branches must be working. What I quoted was the "if all else fails" case. Lines 144 to 169 in 333d093
|
It may be useful to add this line somewhere: __loaderTrace("Using neko loader path: " + neko.vm.Loader.local().getPath()); It will help us figure out which paths are being used when debugging these issues. |
In theory, with the lime tools, Line 58 in 333d093
That would mean that those fallbacks aren't being used... However, then I'm not sure how this error is even thrown: Line 309 in 333d093
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Ah, this error doesn't come from lime tools, it comes from the hxp script after it has been compiled. The lime tools have the paths added in: lime/tools/CommandLineTools.hx Line 483 in d2ea415
However, in the hxp script no loader paths are added. This means it only uses neko's built in ones, which only adds |
Reproduction
project.hxp
file overriding theproject.xml
. Here is my Hello World example: https://github.com/EliteMasterEric/Flixel-HelloWorld-HXPlime test windows -debug
Expected Result
The program should build and run as it does with the HXP disabled (easily test this by renaming the HXP file).
Actual Result
The following error is displayed:
Note the incorrect file path (
./src
); the NDLL file does exist if you look in the correct file path.Version info
Haxe 4.3.4
HXP 1.3.0
Lime 8.1.1
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