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load large model #1309

Answered by robertosfield
aiqibaobei asked this question in Q&A
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You need to port your application to the VulkanSceneGraph if you care about performance, both the scene graph itself is much faster than the OpenSceneGraph and the graphics API Vulkan is much faster than OpenGL.

For extremely large models both scene graphs require you to use database paging to load balance the system, this allows you to handle terabyte sized models easily. Both scene graphs support PagedLOD/DatabasePager.

However, you'll be held back for getting the most performance out of your hardware is you use the OSG so I recommend rather than consume time trying to eck out a few extra % from the OSG you are better spending your time porting to the VSG and see significant improvement…

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