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Cordova

The Cordova engine provides a hardware-accelerated wrapper around HTML5.

Resources

Cordova Command-Line Interface

  1. Before the Cordova projects can be created, be sure to install the Cordova Command-Line Interface.

  2. Install Node.js.

On Windows, Node.js can be installed from an MSI installer and be sure to add 'Node and npm' to the path.

Node.js installer

  1. Be sure to install a GIT source-control client. Cordova will report errors if git is missing from the path.

Missing git

  1. Open a new terminal to install Cordova globally.

On Mac:

sudo npm install -g cordova

On Windows:

npm install -g cordova

Install Cordova

Examples

  • Be sure to update to the latest version of Android Studio.

Virtual Controller

The Virtual Controller example shows 4 images of the OUYA Controller which moves axises and highlights buttons when the physical controller is manipulated.

image_1.png

  1. The initial VirtualController project was created with the command-line from the Cordova folder.
cordova create VirtualController tv.ouya.examples.cordova.virtualcontroller VirtualController
  1. Android support is added to the Cordova project with the following command-line from the Cordova/VirtualController folder.
cordova platform add android
  1. Use the Cordova command-line to add the cordova-plugin-ouya-sdk plugin.
cordova plugin add https://github.com/ouya/cordova-plugin-ouya-sdk.git#master
  1. To build and run the Virtual Controller Example run the following command from the Cordova/VirtualController folder.
cordova run android
  1. Manually copy plugins\cordova-plugin-ouya-sdk\src\android\MainActivity.java to platforms\android\src\tv\ouya\examples\cordova\virtualcontroller\MainActivity.java and edit the package name to be tv.ouya.examples.cordova.virtualcontroller. Cordova auto-configs cannot replace XML nodes making this manual one-off necessary.
package tv.ouya.examples.cordova.virtualcontroller;

import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.util.SparseArray;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import java.util.HashMap;
import org.apache.cordova.*;
import tv.ouya.console.api.OuyaController;
import tv.ouya.sdk.CordovaOuyaPlugin;
import tv.ouya.sdk.OuyaInputView;

public class MainActivity extends CordovaActivity
{
...
}
  1. Replace the Cordova\VirtualController\www content folder with the Virtual Controller example HTML5 so that the cordova run android command will embed the files into the Android platform.
a.png
controller.png
dpad_down.png
dpad_left.png
dpad_right.png
dpad_up.png
index.html
lb.png
lt.png
l_stick.png
menu.png
o.png
rb.png
rt.png
r_stick.png
thumbl.png
thumbr.png
u.png
y.png
  1. Cordova projects can import into Android Studio as a Gradle project.

Import Android Studio

  1. The example project can be imported from the Cordova/VirtualController/platforms/android folder.

Import IAP

  1. Customize the AndroidManifest.xml to include the leanback-icon. Cordova requires a target version of 22.
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="22" />

In-App-Purchases

The In-App-Purchases example shows making purchases, checking receipts, adjusting the safe area, and exiting the app.

image_1.png

  1. The initial InAppPurchases project was created with the command-line from the Cordova folder.
cordova create InAppPurchases tv.ouya.examples.cordova.inapppurchases InAppPurchases
  1. Android support is added to the Cordova project with the following command-line from the Cordova/InAppPurchases folder.
cordova platform add android
  1. Use the Cordova command-line to add the cordova-plugin-ouya-sdk plugin.
cordova plugin add https://github.com/ouya/cordova-plugin-ouya-sdk.git#master
  1. To build and run the In-App-Purchases Example run the following command from the Cordova/InAppPurchases folder.
cordova run android
  1. Manually copy plugins\cordova-plugin-ouya-sdk\src\android\MainActivity.java to platforms\android\src\tv\ouya\examples\cordova\inapppurchases\MainActivity.java and edit the package name to be tv.ouya.examples.cordova.inapppurchases. Cordova auto-configs cannot replace XML nodes making this manual one-off necessary.
package tv.ouya.examples.cordova.inapppurchases;
  1. The example HTML5 contents are placed within the Cordova\InAppPurchases\www folder so that the above command will copy the files to the Android platform.

  2. Cordova projects can import into Android Studio as a Gradle project.

Import Android Studio

  1. The example project can be imported from the Cordova/InAppPurchases/platforms/android folder.

Import IAP

API

HTML5

To interact with Cordova plugins, first add Cordova includes in the head.

    <script type="text/javascript" src="cordova.js"></script>
    <script type="text/javascript" src="js/index.js"></script>

Input

Register the Cordova input hooks to receive HTML5 input.

	function onLoad() {

      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
			setTimeout(function(){ onLoad() }, 1000);
      		return;
      	}

		cordova.exec(
			function(jsonData) {
				var jsonObject = JSON.parse(jsonData);
				var playerNum = jsonObject.playerNum;
				var axis = jsonObject.axis;
				var val = jsonObject.val;
				//console.log("HTML5 CallbackOnGenericMotionEvent playerNum="+playerNum+" axis="+axis+" val="+val);
				onGenericMotionEvent(playerNum, axis, val);
			},
			function(err) {
				console.error("HTML5 setCallbackOnGenericMotionEvent Failed: "+err);
			},
			"OuyaSDK", "setCallbackOnGenericMotionEvent", [ "" ]);

		cordova.exec(
			function(jsonData) {
				var jsonObject = JSON.parse(jsonData);
				var playerNum = jsonObject.playerNum;
				var button = jsonObject.button;
				//console.log("HTML5 CallbackOnKeyUp playerNum="+playerNum+" button="+button);
				onKeyUp(playerNum, button);
			},
			function(err) {
				console.error("HTML5 setCallbackOnKeyUp Failed: "+err);
			},
			"OuyaSDK", "setCallbackOnKeyUp", [ "" ]);

		cordova.exec(
			function(jsonData) {
				var jsonObject = JSON.parse(jsonData);
				var playerNum = jsonObject.playerNum;
				var button = jsonObject.button;
				//console.log("HTML5 CallbackonKeyDown playerNum="+playerNum+" button="+button);
				onKeyDown(playerNum, button);
			},
			function(err) {
				console.error("HTML5 setCallbackOnKeyDown Failed: "+err);
			},
			"OuyaSDK", "setCallbackOnKeyDown", [ "" ]);
	}

OnLoad

Wait for the document to load before making calls to the Cordova API, by using the body to register the onload callback.

  <body onload="onLoad()">

Input Events

Your HTML5 page can set callbacks in order to receive events from Cordova for Axis and Button events.

Axis Events

The Integer PlayerNum is zero based (0, 1, 2, 3) and indicates which controller had the axis event.

The Axis is the integer Axis Number.

      var OuyaController = {
		AXIS_LS_X: 0,
		AXIS_LS_Y: 1,
		AXIS_RS_X: 11,
		AXIS_RS_Y: 14,
		AXIS_L2: 17,
		AXIS_R2: 18};

Val is the float value of the input for that axis.

function onGenericMotionEvent(playerNum, axis, val) {
   if (axis == OuyaController.AXIS_LS_X) {
   }
   if (axis == OuyaController.AXIS_LS_Y) {
   }
   if (axis == OuyaController.AXIS_RS_X) {
   }
   if (axis == OuyaController.AXIS_RS_Y) {
   }
   if (axis == OuyaController.AXIS_L2) {
   }
   if (axis == OuyaController.AXIS_R2) {
   }
}

Button Events

The Integer PlayerNum is zero based (0, 1, 2, 3) and indicates which controller had the axis event.

The Integer Button is the button in the event.

      var OuyaController = {
		BUTTON_O: 96,
		BUTTON_U: 99,
		BUTTON_Y: 100,
		BUTTON_A: 97,
		BUTTON_L1: 102,
		BUTTON_R1: 103,
		BUTTON_L3: 106,
		BUTTON_R3: 107,
		BUTTON_DPAD_UP: 19,
		BUTTON_DPAD_DOWN: 20,
		BUTTON_DPAD_RIGHT: 22,
		BUTTON_DPAD_LEFT: 21,
		BUTTON_MENU: 82};

The key down event indicates a button was just pressed.

function onKeyDown(playerNum, button) {
   if (button == OuyaController.BUTTON_O) {
   }
   if (button == OuyaController.BUTTON_U) {
   }
   if (button == OuyaController.BUTTON_Y) {
   }
   if (button == OuyaController.BUTTON_A) {
   }
   if (button == OuyaController.BUTTON_L1) {
   }
   if (button == OuyaController.BUTTON_R1) {
   }
   if (button == OuyaController.BUTTON_L3) {
   }
   if (button == OuyaController.BUTTON_R3) {
   }
   if (button == OuyaController.BUTTON_DPAD_UP) {
   }
   if (button == OuyaController.BUTTON_DPAD_DOWN) {
   }
   if (button == OuyaController.BUTTON_DPAD_RIGHT) {
   }
   if (button == OuyaController.BUTTON_DPAD_LEFT) {
   }
   if (button == OuyaController.BUTTON_MENU) {
   }
}

The key up event indicates a button was just released.

function onKeyUp(playerNum, button) {
   if (button == OuyaController.BUTTON_O) {
   }
   if (button == OuyaController.BUTTON_U) {
   }
   if (button == OuyaController.BUTTON_Y) {
   }
   if (button == OuyaController.BUTTON_A) {
   }
   if (button == OuyaController.BUTTON_L1) {
   }
   if (button == OuyaController.BUTTON_R1) {
   }
   if (button == OuyaController.BUTTON_L3) {
   }
   if (button == OuyaController.BUTTON_R3) {
   }
   if (button == OuyaController.BUTTON_DPAD_UP) {
   }
   if (button == OuyaController.BUTTON_DPAD_DOWN) {
   }
   if (button == OuyaController.BUTTON_DPAD_RIGHT) {
   }
   if (button == OuyaController.BUTTON_DPAD_LEFT) {
   }
   if (button == OuyaController.BUTTON_MENU) {
   }
}

Plugin Methods

The plugin methods are defined on the OuyaSDK object.

      var OuyaSDK = new Object();
InitOuyaPlugin

The developer id is displayed in the developer portal and is used to initialize the OUYA Plugin.

Avoid invoking IAP methods until after the OUYA Plugin has been initialized.

Upon success, the onSuccess callback will be invoked.

If the initialization fails, the onFailure callback will be invoked.

      // Plugin method definition
      OuyaSDK.initOuyaPlugin = function(jsonData, onSuccess, onFailure) {
      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
      		return;
      	}
		cordova.exec(
			function(status) {
				console.log("HTML5 initOuyaPlugin: SUCCESS status="+status);
				if (status == "WAIT") {
					//console.log("**********************HTML5 initOuyaPlugin: Waiting for result...");
				} else if (status == "SUCCESS") {
					onSuccess();
				} else {
					onFailure(0, "Unknown success state!");
				}
			},
			function(jsonObject) {
			    var errorCode = jsonObject.errorCode;
			    var errorMessage = jsonObject.errorMessage;
				console.error("HTML5 initOuyaPlugin: FAILURE errorCode="+errorCode+" errorMessage="+errorMessage);
				onFailure(errorCode, errorMessage);
			},
			"OuyaSDK", "initOuyaPlugin", [ jsonData ]);
      };

      // Prepare the plugin initialization values
      var data = Array();
      data[0] =
      {
        'key': 'tv.ouya.developer_id',
        'value': '310a8f51-4d6e-4ae5-bda0-b93878e5f5d0'
      };
      var jsonData = JSON.stringify(data);

      // Invoke the plugin method
      OuyaSDK.initOuyaPlugin(jsonData, onSuccessInitOuyaPlugin, onFailureInitOuyaPlugin);

Xiaomi Initialization

Back to general info

initOuyaPlugin supports additional strings to make the game compatible with OUYA Everywhere devices.

  • tv.ouya.developer_id - The developer UUID can be found in the developer portal after logging in.

  • com.xiaomi.app_id - The Xiaomi App Id is provided by the content team, email officehours@ouya.tv to obtain your key.

  • com.xiaomi.app_key - The Xiaomi App Key is provided by the content team, email officehours@ouya.tv to obtain your key.

  • tv.ouya.product_id_list - The product id list is a comma separated list of product ids that can be purchased in the game.

      // Plugin method definition
      OuyaSDK.initOuyaPlugin = function(jsonData, onSuccess, onFailure) {
      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
      		return;
      	}
		cordova.exec(
			function(status) {
				console.log("HTML5 initOuyaPlugin: SUCCESS status="+status);
				if (status == "WAIT") {
					//console.log("**********************HTML5 initOuyaPlugin: Waiting for result...");
				} else if (status == "SUCCESS") {
					onSuccess();
				} else {
					onFailure(0, "Unknown success state!");
				}
			},
			function(jsonObject) {
			    var errorCode = jsonObject.errorCode;
			    var errorMessage = jsonObject.errorMessage;
				console.error("HTML5 initOuyaPlugin: FAILURE errorCode="+errorCode+" errorMessage="+errorMessage);
				onFailure(errorCode, errorMessage);
			},
			"OuyaSDK", "initOuyaPlugin", [ jsonData ]);
      };

      // Prepare the plugin initialization values
      var data = Array();

      data[0] =
      {
        'key': 'tv.ouya.developer_id',
        'value': '00000000-0000-0000-0000-000000000000'
      };

      data[1] =
      {
        'key': 'com.xiaomi.app_id',
        'value': '0000000000000'
      };

      data[2] =
      {
        'key': 'com.xiaomi.app_key',
        'value': '000000000000000000'
      };

      data[3] =
      {
        'key': 'tv.ouya.product_id_list',
        'value': 'long_sword,sharp_axe,cool_level,awesome_sauce'
      };

      var jsonData = JSON.stringify(data);

      // Invoke the plugin method
      OuyaSDK.initOuyaPlugin(jsonData, onSuccessInitOuyaPlugin, onFailureInitOuyaPlugin);
RequestGamerInfo

The gamer info contains the username and gamer uuid.

The onSuccess callback receives the gamer info.

The onFailure callback receives an error code and error message.

The onCancel callback invokes if the request was cancelled.

      // Plugin method definition
      OuyaSDK.requestGamerInfo = function(onSuccess, onFailure, onCancel) {
      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
      		return;
      	}
		cordova.exec(
			function(jsonObject) {
				//console.log("HTML5 requestGamerInfo: SUCCESS");
				onSuccess(jsonObject);
			},
			function(jsonObject) {
			    var errorCode = jsonObject.errorCode;
			    var errorMessage = jsonObject.errorMessage;
				console.error("HTML5 requestGamerInfo: FAILURE errorCode="+errorCode+" errorMessage="+errorMessage);
				onFailure(errorCode, errorMessage);
			},
			"OuyaSDK", "requestGamerInfo", [ ]);
      };

      // Invoke the plugin method
      OuyaSDK.requestGamerInfo(onSuccessRequestGamerInfo, onFailureRequestGamerInfo, onCancelRequestGamerInfo);
RequestProducts

The product info contains the description price information.

The product parameter is passed an array of product identifiers.

The onSuccess callback receives an array of product details.

The onFailure callback receives an error code and error message.

The onCancel callback invokes if the request was cancelled.

      // Plugin method definition
      OuyaSDK.requestProducts = function(products, onSuccess, onFailure, onCancel) {
      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
      		return;
      	}
		cordova.exec(
			function(jsonObject) {
				//console.log("HTML5 requestProducts: SUCCESS: products="+jsonObject.toString());
				onSuccess(jsonObject);
			},
			function(jsonObject) {
			    var errorCode = jsonObject.errorCode;
			    var errorMessage = jsonObject.errorMessage;
				console.error("HTML5 requestProducts: FAILURE errorCode="+errorCode+" errorMessage="+errorMessage);
				onFailure(errorCode, errorMessage);
			},
			"OuyaSDK", "requestProducts", [ products ]);
      };

      // Invoke the plugin method
      var products = Array("YOUR_PRODUCT_1", "YOUR_PRODUCT_2", "YOUR_PRODUCT3");
      OuyaSDK.requestProducts(products, onSuccessRequestProducts, onFailureRequestProducts, onCancelRequestProducts)
RequestPurchase

The purchable parameter is the product identifier being purchased.

The onSuccess callback indicates successful purchase.

The onFailure callback indicates the purchase failed.

The onCancel callback indicates the purchase was cancelled.

      // Plugin method definition
      OuyaSDK.requestPurchase = function(purchasable, onSuccess, onFailure, onCancel) {
      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
      		return;
      	}
		cordova.exec(
			function(jsonObject) {
				//console.log("HTML5 requestPurchase: SUCCESS: identifier="+jsonObject.productIdentifier);
				onSuccess(jsonObject.productIdentifier);
			},
			function(jsonObject) {
			    var errorCode = jsonObject.errorCode;
			    var errorMessage = jsonObject.errorMessage;
				console.error("HTML5 requestPurchase: FAILURE errorCode="+errorCode+" errorMessage="+errorMessage);
				onFailure(errorCode, errorMessage);
			},
			"OuyaSDK", "requestPurchase", [ purchasable ]);
      };

      // Invoke the plugin method
      var purchasable = "YOUR_PRODUCT_ID";
      OuyaSDK.requestPurchase(purchasable, onSuccessRequestPurchase, onFailureRequestPurchase, onCancelRequestPurchase);
RequestReceipts

The onSuccess callback receives an array of receipts that the gamer purchased from the developer.

The onSuccess callback receives an error code and error message about why the request failed.

The onCancel callback indicates the request was cancelled.

      // Plugin method definition
      OuyaSDK.requestReceipts = function(onSuccess, onFailure, onCancel) {
      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
      		return;
      	}
		cordova.exec(
			function(jsonArray) {
				//console.log("HTML5 requestReceipts: SUCCESS: jsonObject="+jsonArray.toString());
				onSuccess(jsonArray);
			},
			function(jsonObject) {
			    var errorCode = jsonObject.errorCode;
			    var errorMessage = jsonObject.errorMessage;
				console.error("HTML5 requestReceipts: FAILURE errorCode="+errorCode+" errorMessage="+errorMessage);
				onFailure(errorCode, errorMessage);
			},
			"OuyaSDK", "requestReceipts", [ ]);
      };

      // Invoke the plugin method
      OuyaSDK.requestReceipts(onSuccessRequestReceipts, onFailureRequestReceipts, onCancelRequestReceipts);
SetSafeArea

The safe area is explained in detail in the content-review-guidelines.

The safe area for HTML5 apps can be adjusted with setSafeArea.

The amount parameter adds full padding with 0.0 and no padding with 1.0.

The onSuccess callback indicates the safe area was set.

The onFailure callback indicates the request to set the safe area failed.

      // Plugin method definition
      OuyaSDK.setSafeArea = function(amount, onSuccess, onFailure) {
      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
      		return;
      	}
		cordova.exec(
			function() {
				console.log("HTML5 setSafeArea: SUCCESS");
				onSuccess();
			},
			function(jsonObject) {
			    var errorCode = jsonObject.errorCode;
			    var errorMessage = jsonObject.errorMessage;
				console.error("HTML5 setSafeArea: FAILURE errorCode="+errorCode+" errorMessage="+errorMessage);
				onFailure(errorCode, errorMessage);
			},
			"OuyaSDK", "setSafeArea", [ amount ]);
      }

      // Invoke the plugin method
      var safeAreaAmount = 0.0; //full border padding
      OuyaSDK.setSafeArea(safeAreaAmount, onSuccessSetSafeArea, onFailureSetSafeArea);
GetDeviceHardware

Device identification is part of OUYA-Everywhere. HTML5 apps can use device specific game logic and media using the name from getDeviceHardware.

The onSuccess callback receives the name of the device hardware.

The onFailure callback indicates the request to get the device hardware failed.

      // Plugin method definition
      OuyaSDK.getDeviceHardware = function(onSuccess, onFailure) {
      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
      		return;
      	}
		cordova.exec(
			function(jsonObject) {
				//console.log("HTML5 getDeviceHardware: SUCCESS");
				onSuccess(jsonObject.deviceHardware);
			},
			function(jsonObject) {
			    var errorCode = jsonObject.errorCode;
			    var errorMessage = jsonObject.errorMessage;
				console.error("HTML5 getDeviceHardware: FAILURE errorCode="+errorCode+" errorMessage="+errorMessage);
				onFailure(errorCode, errorMessage);
			},
			"OuyaSDK", "getDeviceHardware", [ ]);
      }

      // Invoke the plugin method
      OuyaSDK.getDeviceHardware(onSuccessGetDeviceHardware, onFailureGetDeviceHardware);

The onSuccess callback receives the String name of the device hardware. The device name can be used to show an alternate set of buttons, for example.

      function onSuccessGetDeviceHardware(name) {
      	deviceHardware = name;
      	lblStatus = "received device hardware="+deviceHardware;
      	redraw = true;
      }
Shutdown

Shutdown provides a way to exit the HTML5 application.

The onSuccess callback indicates the shutdown is about to happen.

The onFailure callback indicates the request to shutdown failed.

      // Plugin method definition
      OuyaSDK.shutdown = function(onSuccess, onFailure) {
      	if (cordova.exec == undefined) {
      		onFailure(0, "Wait for plugin to load!");
      		return;
      	}
		cordova.exec(
			function() {
				console.log("HTML5 shutdown: SUCCESS");
				onSuccess();
			},
			function(jsonObject) {
			    var errorCode = jsonObject.errorCode;
			    var errorMessage = jsonObject.errorMessage;
				console.error("HTML5 shutdown: FAILURE errorCode="+errorCode+" errorMessage="+errorMessage);
				onFailure(errorCode, errorMessage);
			},
			"OuyaSDK", "shutdown", [ ]);
      }

      // Invoke the plugin method
      OuyaSDK.shutdown(onSuccessShutdown, onFailureShutdown);