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RealGasStation.csproj
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RealGasStation.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BF31B0C2-6777-4D70-9072-FA9E909FC18C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RealGasStation</RootNamespace>
<AssemblyName>RealGasStation</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>F:\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="CitiesHarmony.API, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\CitiesHarmony.API.2.0.0\lib\net35\CitiesHarmony.API.dll</HintPath>
</Reference>
<Reference Include="CitiesHarmony.Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\CitiesHarmony.Harmony.2.0.4\lib\net35\CitiesHarmony.Harmony.dll</HintPath>
</Reference>
<Reference Include="ColossalManaged">
<HintPath>F:\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll</HintPath>
</Reference>
<Reference Include="ICities">
<HintPath>F:\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>F:\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CustomAI\CustomCargoTruckAI.cs" />
<Compile Include="CustomManager\CustomTransferManager.cs" />
<Compile Include="NewAI\GasStationAI.cs" />
<Compile Include="Patch\CarAIPathfindFailurePatch.cs" />
<Compile Include="Patch\PassengerCarAIArriveAtTargetPatch.cs" />
<Compile Include="Patch\CargoTruckAIArriveAtTargetPatch.cs" />
<Compile Include="Patch\CargoTruckAIUpdateBuildingTargetPositionsPatch.cs" />
<Compile Include="Patch\CargoTruckAIArriveAtSourcePatch.cs" />
<Compile Include="Patch\PassengerCarAISetTargetPatch.cs" />
<Compile Include="Patch\CargoTruckAISetTargetPatch.cs" />
<Compile Include="Patch\PlayerBuildingAICreateBuildingPatch.cs" />
<Compile Include="Patch\VehicleAICalculateTargetSpeedPatch.cs" />
<Compile Include="Patch\VehicleManagerReleaseVehicleImplementationPatch.cs" />
<Compile Include="Patch\CarAISimulationStepPatch.cs" />
<Compile Include="Patch\PlayerBuildingAISimulationStepPatch.cs" />
<Compile Include="Patch\CommonBuildingAIReleaseBuildingPatch.cs" />
<Compile Include="Util\RealCityUtil.cs" />
<Compile Include="Util\FastDelegateFactory.cs" />
<Compile Include="Util\DebugLog.cs" />
<Compile Include="RealGasStation.cs" />
<Compile Include="RealGasStationThreading.cs" />
<Compile Include="Util\HarmonyDetours.cs" />
<Compile Include="Loader.cs" />
<Compile Include="Util\Localization.cs" />
<Compile Include="Util\MainDataStore.cs" />
<Compile Include="UI\PlayerBuildingButton.cs" />
<Compile Include="UI\PlayerBuildingUI.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Util\SaveAndRestore.cs" />
<Compile Include="Util\SpriteUtilities.cs" />
<Compile Include="Util\UIUtil.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="ICON\RealGasStation.png" />
<Content Include="Locales\en.txt" />
<Content Include="Locales\ko.txt" />
<Content Include="Locales\zh-cn.txt" />
<Content Include="Locales\zh.txt" />
<Content Include="PreviewImage.png" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>rd /q /s "F:\SteamLibrary\steamapps\workshop\content\255710\1623509958"
mkdir "F:\SteamLibrary\steamapps\workshop\content\255710\1623509958"
copy "D:\Mod\RealGasStation\bin\Release\RealGasStation.dll" "F:\SteamLibrary\steamapps\workshop\content\255710\1623509958\RealGasStation.dll"
copy "D:\Mod\RealGasStation\bin\Release\CitiesHarmony.API.dll" "F:\SteamLibrary\steamapps\workshop\content\255710\1623509958\CitiesHarmony.API.dll"
mkdir "F:\SteamLibrary\steamapps\workshop\content\255710\1623509958\Locales"
copy "D:\Mod\RealGasStation\Locales\*.txt" "F:\SteamLibrary\steamapps\workshop\content\255710\1623509958\Locales"
mkdir "F:\SteamLibrary\steamapps\workshop\content\255710\1623509958\Icon"
copy "D:\Mod\RealGasStation\Icon\*.png" "F:\SteamLibrary\steamapps\workshop\content\255710\1623509958\Icon"
copy "D:\Mod\RealGasStation\PreviewImage.png" "F:\SteamLibrary\steamapps\workshop\content\255710\1623509958\PreviewImage.png"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>