Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use webgl rendering context #80

Open
GMartigny opened this issue Nov 10, 2020 · 0 comments
Open

Use webgl rendering context #80

GMartigny opened this issue Nov 10, 2020 · 0 comments
Labels
✨ enhancement New feature or request 🔧 technical Change on technical aspect of the project

Comments

@GMartigny
Copy link
Member

Supporting the WebGL rendering context would greatly improve the overall performance of Pencil.js rendering loop.
WebGL also open a lot of new features like 3D or complex shaders.

This would be a huge modification to the code-base, because everything assume the 2D rendering context is used.
Since WebGL is supported in virtually all browsers, it could be the default renderer.

Adding this should not impact syntaxe as much as possible.

@GMartigny GMartigny added ✨ enhancement New feature or request 🔧 technical Change on technical aspect of the project labels Nov 10, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
✨ enhancement New feature or request 🔧 technical Change on technical aspect of the project
Projects
None yet
Development

No branches or pull requests

1 participant