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Phaser 3.60.0 Change Log

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Loader New Features

  • You can now set loader.imageLoadType: "HTMLImageElement" in your Game Configuration and the Phaser Loader will use an Image Tag to load all images, rather than XHR and a Blob object which is the default. This is a global setting, so all file types that use images, such as Atlas or Spritesheet, will be changed via this flag (thanks @hanzooo)
  • You can now use dot notation as the datakey when defining a Loader Pack File (thanks @rexrainbow)

Loader Updates

  • MultiFile.pendingDestroy is a new method that is called by the Loader Plugin and manages preparing the file for deletion. It also emits the FILE_COMPLETE and FILE_KEY_COMPLETE events, fixing a bug where MultiFile related files, such as an Atlas JSON or a Bitmap Font File, wouldn't emit the filecomplete events for the parent file, only for the sub-files. This means you can now listen for the file completion event for multiatlas files, among others.
  • MultiFile.destroy is a new method that clears down all external references of the file, helping free-up resources.
  • File.addToCache no longer calls File.pendingDestroy, instead this is now handled by the Loader Plugin.
  • There is a new File constant FILE_PENDING_DESTROY which is used to ensure Files aren't flagged for destruction more than once.
  • LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010 (thanks @kglogocki)
  • A new console.error will be printed if the File, MultiFile, JSONFile or XMLFile fail to process or parse correctly, even if they manage to load. Fix #5862 #5851 (thanks @samme @ubershmekel)
  • The ScriptFile Loader File Type has a new optional parameter: type. This is a string that controls the type attribute of the <script> tag that is generated by the Loader. By default it is 'script', but you can change it to 'module' or any other valid type.

Loader Bug Fixes

  • When ImageFile loads with a linked Normal Map and the map completes first, but the Image is still in a pending state, it would incorrectly add itself to the cache instead of waiting. It now checks this process more carefully. Fix #5886 (thanks @inmylo)
  • Using a dataKey to specify a part of a JSON file when using load.pack would fail as it wouldn't correctly assign the right part of the pack file to the Loader. You can now use this parameter properly. Fix #6001 (thanks @rexrainbow)
  • The URL scheme capacitor:// has been added to the protocol check to prevent malformed double-urls in some environments (thanks @consolenaut)
  • Loading a Script File Type will now default the 'type' property to 'script' when a type is not provided. Fix #5994 (thanks @samme @ItsGravix)

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