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Phaser 3.60.0 Change Log

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Mesh, Vertex and Face New Features

  • Mesh.setTint is a new method that will set the tint color across all vertices of a Mesh (thanks @rexrainbow)
  • Mesh.tint is a new setter that will set the tint color across all vertices of a Mesh (thanks @rexrainbow)
  • Mesh.clearTint is a new method that will clear the tint from all vertices of a Mesh (thanks @rexrainbow)

Mesh, Vertex and Face Updates

  • The GenerateVerts function has a new optional parameter flipUV which, if set, will flip the UV texture coordinates (thanks cedarcantab)
  • The GenerateVerts function no longer errors if the verts and uvs arrays are not the same size and containsZ is true (thanks cedarcantab)
  • Face.update is a new method that updates each of the Face vertices. This is now called internally by Face.isInView.
  • Vertex.resize is a new method that will set the position and then translate the Vertex based on an identity matrix.
  • The Vertex.update method now returns this to allow it to be chained.
  • Mesh.addVertices will now throw a console warning if invalid vertices data is given to the method (thanks @omniowl)
  • Mesh.addVerticesFromObj will now throw a console warning if invalid vertices data is given to the method (thanks @omniowl)

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