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Recently I've started having a bunch of issues with the colours on my sprites. Pixels will seemingly randomly shift to a slightly different colour, usually indistinct from other pixels intended to be the same colour, but sometimes visibly different.
This appears to happen after a period of time, after which any action will cause a random selection of pixels to suddenly shift. However, some actions seem to more consistently produce this effect, such as importing a sprite. I am unsure whether this also happens when a sprite is exported (which would mean even manually fixing all affected pixels beforehand would be useless).
While it's difficult to notice with the naked eye, it's very annoying when trying to work with limited colour palettes, makes the fill tools basically useless, and completely clogs up the colour palette.
Steps to reproduce the bug
go to piskelapp.com
import a sprite or image and check the current colors palette
alternatively, start a new sprite from scratch and after a while any action will corrupt the palette
Environment details
operating system: Windows 10
browser (or offline application version): Firefox
Sprite details
The problem occurs regardless of frames or resolution. There does seem to be a period of time between each corruption (I'm not sure how long, though occasionally it happens while I'm in the middle of cleaning up the last corruption, so it doesn't seem consistent.), but imported sprites will be affected even if the session has only just started.
Compare the relatively small amount of colours that appear in the sprite with the amount shown in the palette on the bottom right.
The text was updated successfully, but these errors were encountered:
Recently I've started having a bunch of issues with the colours on my sprites. Pixels will seemingly randomly shift to a slightly different colour, usually indistinct from other pixels intended to be the same colour, but sometimes visibly different.
This appears to happen after a period of time, after which any action will cause a random selection of pixels to suddenly shift. However, some actions seem to more consistently produce this effect, such as importing a sprite. I am unsure whether this also happens when a sprite is exported (which would mean even manually fixing all affected pixels beforehand would be useless).
While it's difficult to notice with the naked eye, it's very annoying when trying to work with limited colour palettes, makes the fill tools basically useless, and completely clogs up the colour palette.
Steps to reproduce the bug
Environment details
Sprite details
The problem occurs regardless of frames or resolution. There does seem to be a period of time between each corruption (I'm not sure how long, though occasionally it happens while I'm in the middle of cleaning up the last corruption, so it doesn't seem consistent.), but imported sprites will be affected even if the session has only just started.
Compare the relatively small amount of colours that appear in the sprite with the amount shown in the palette on the bottom right.
The text was updated successfully, but these errors were encountered: