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Releases: pixijs/pixijs

v8.1.6

05 Jun 07:55
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v8.1.5...v8.1.6

🐛 Fixed

  • fix: destroy renderGroups by @GoodBoyDigital in #10566
  • fix: allow renderers to be created without autoDetectRenderer by @Zyie in #10567
  • fix: spritesheet resolver not working by @Zyie in #10568
  • fix: allow bitmap fonts to be loaded before renderer init by @Zyie in #10573
  • fix: containsPoint for TilingSprite and Text when anchor is set by @Zyie in #10575
  • fix: uninstalling bitmap font containing space characters by @Zyie in #10576
  • fix: sprite size changing when texture changes by @GoodBoyDigital in #10570
  • fix: msdf-text-tweaks by @GoodBoyDigital in #10565
  • fix: text not updating when resolution or dropShadow changes by @Zyie in #10577
  • fix: Text deprecation not converting correctly by @Zyie in #10579
  • fix: export type dependencies by @trezy in #10587
  • fix: fills/strokes not being set correctly by @Zyie in #10581
  • fix: rendering graphics in the proxy object by @ZaneL1u in #10590
  • fix: FillPattern/FillGradient overriding each other when both are used by @Zyie in #10582
  • fix: stroke and fills not updating when you change property by @Zyie in #10583

🧹 Chores

  • chore: add automated published branch releases for dev & main by @danielbarion in #10520
  • chore: deprecate autoDetectEnvironment and manageImports by @Zyie in #10569
  • chore: improve types for asset parsers by @Zyie in #10572
  • chore: update ci actions to latest by @Zyie in #10584

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v8.1.5

21 May 10:27
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v8.1.4...v8.1.5

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v8.1.4

17 May 12:38
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v8.1.3...v8.1.4

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v8.1.3

15 May 14:15
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v8.1.2

14 May 10:03
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v8.1.1...v8.1.2

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v8.1.1

30 Apr 22:13
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v8.1.0...v8.1.1

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v8.1.0

09 Apr 13:38
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v8.0.5...v8.1.0

🚨 NOTE 🚨

In this update, we've opted to switch the default renderer from WebGPU to WebGL when utilizing autoDetectRenderer. This decision stems from a few reports highlighting inconsistent behavior with WebGPU across various browsers. While we're enthusiastic about WebGPU, browser compatibility still needs to mature.

By defaulting to WebGL, we are aiming to ensure a smoother and more consistent experience for the majority of users, minimizing the potential for disruptions.

This change should be seamless transition for most users and If you still want to use the WebGPU renderer then you can easily do so:

await app.init({
    // ... other renderer options    
    preference: 'webgpu'
})

🎁 Added

🐛 Fixed

v8.0.5

02 Apr 16:12
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v8.0.4...v8.0.5

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v8.0.4

22 Mar 16:01
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v8.0.3...v8.0.4

🐛 Fixed

  • Fix: NineSliceSprite not rendering correctly when used with a spritesheet texture by @GoodBoyDigital in #10357
  • Fix: apply nineslice defaults correctly by @Zyie in #10359
  • Fix: graphics fill/stroke not applying when using 0x0 by @Zyie in #10364

v8.0.3

21 Mar 15:00
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v8.0.2...v8.0.3

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