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I haven't found a way to pass a texture (which I suppose I could preload) into the Environment component without it losing the environment map quality, i.e. it looks like a flat image that doesn't wrap around the scene with the following approach:
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I am looking for a way to preload an HDR. This is my starting point:
I haven't found a way to pass a texture (which I suppose I could preload) into the Environment component without it losing the environment map quality, i.e. it looks like a flat image that doesn't wrap around the scene with the following approach:
Any pointers would be highly appreciated, thanks in advance.
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