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Ah, so I suppose PresentationControls actually wraps and rotates its children, not just the camera. I'm actually compensating for world translations and rotations while positioning RigidBodies. Up until now I've seen it as a feature, but it does not allow you to rotate the physics world.
Not a huge deal, can use OrbitControls, but was really liking the feel of the spring on the PresentationControls.
src/BoxFan/index.js
line 78https://codesandbox.io/s/rapier-physics-box-fan-experiment-debug-controls-z9x8zi?file=/src/BoxFan/index.js
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