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R3F v8 brings support for react-native, but native AR features are very limited on mobile devices (not implemented; also see caniuse). Unfortunately, I don't believe Apple intends to implement this any time soon until they can better integrate the spec with their ecosystem. I'd look for any native solutions you can that are cross-platform (IOS & Android) as AR isn't feasible to implement on your own. For tracking, you can find many Tensorflow projects with object/OpenCV & pose tracking as a start. |
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@CodyJasonBennett Would it be possible to build something on iOS with |
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Hi,
thank you for such an inspiring project!
At Customuse we're working on a React Native mobile app that allows configuring 3d outfits using React Three Fiber and Pixi. Actually we have two implementations - using imperative Expo Three approach and using declarative Expo Three Fiber one. Each outfit is represented as a gltf model with customisable texture.
The next step we are trying to do is to enable AR for viewing outfits.
I had hoped that replacing Canvas with ARCanvas would do the trick but ARCanvas tries to access document.querySelector which means that the component is designed for WebXR only.
Could you please tell me will r3f be extended to both Web and Mobile platforms?
And what is the best option to enable AR (with face and, preferably, body tracking) in React Three Fiber powered mobile app? Can react-xr help to achieve this or it's better to look towards native iOS solutions like USBZ/RealityKit?
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