New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hands don't show up in AR #229
Comments
@MateSteinforth can you say what device you're using? This might be related to #213 |
This is another symptom of #219 . Without isHandtracking setting to true the hand models are not displayed. |
I missed this and #219. Taking a look. |
I had the same issue too. After several hours of searching, I found that was because the hand-tracking feature is not enabled in AR mode using the default <XRButton
mode={'AR'}
sessionInit={{ optionalFeatures: ['hand-tracking', ...] }}
>
</XRButton> It would be nice to add this to the documentation for people who want to enable hand-tracking in AR. |
Huh. @wtong2017 I'm confirming that this is somehow related to the default AR/VR button. The first shows hands and sets isHandtracking in AR, the second only in VR. Another clue to this bug is that the button that works in AR breaks the VR mode. @CodyJasonBennett you had thought initially this might be the session init getting out of sync with three.js but it might just be the button! |
I confirm the fix described by @wtong2017 worked for me as well. Thank you! |
using the hands will work as controllers, emitting a ray, but the hand geometry is not displayed.
The text was updated successfully, but these errors were encountered: