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I am unable to move using my controllers.
App.js code : "import { Canvas } from "@react-three/fiber" import { Loader, PointerLockControls, KeyboardControls, Text, Sparkles, Html, Stars } from "@react-three/drei" import { Debug, Physics, RigidBody } from "@react-three/rapier" import { Player } from "./Player" import { Suspense } from "react"
import { Planetest } from './Planetest'
import { VRButton, ARButton, XR, Controllers, Hands } from '@react-three/xr'
import React from 'react'; import { BrowserRouter as Router, Route, Switch, Routes, BrowserRouter } from 'react-router-dom';
export default function App() { const queryParams = new URLSearchParams(window.location.search) const gravity = queryParams.get("gravity") || -9.8 const flycontrol = queryParams.get("flycontrol") || false console.log(gravity) console.log(flycontrol)
return (<> {/* */} <KeyboardControls map={[ { name: "forward", keys: ["ArrowUp", "w", "W"] }, { name: "backward", keys: ["ArrowDown", "s", "S"] }, { name: "left", keys: ["ArrowLeft", "a", "A"] }, { name: "right", keys: ["ArrowRight", "d", "D"] }, { name: "jump", keys: ["Space"] }, ]}> <Canvas camera={{ fov: 45 }}> <directionalLight position={[10, 10, 5]} intensity={0.5} /> <Physics gravity={[0, gravity, 0]}>
<Routes> <Route path="/" element={<Planetest/>} /> {/* <Route path="/Finalcampusmap" element={<Finalcampusmap/>} /> */} </Routes> <Player flycontrol={flycontrol} /> <Debug /> </Physics> <PointerLockControls /> <ambientLight intensity={0.5} /> </XR> </Canvas> </Suspense> <Loader /> </KeyboardControls>
</> ) } "
Player.js code "import * as THREE from "three"; import * as RAPIER from "@dimforge/rapier3d-compat"; import { useRef, useState, useEffect } from "react"; import { useThree, useFrame, Canvas } from "@react-three/fiber"; import { useKeyboardControls } from "@react-three/drei"; import { CapsuleCollider, RigidBody, useRapier } from "@react-three/rapier"; // const { gl, camera } = useThree() // var step = new Audio('step.mp3'); let pos = [0, 0, 0]; const SPEED = 50;
export function Player(props) { const flycontrol = props.flycontrol; const ref = useRef(); const rapier = useRapier(); const { camera, gl } = useThree(); const [, get] = useKeyboardControls();
useEffect(() => { const { forward, backward, left, right, jump } = get(); const velocity = ref.current.linvel(); const xrCamera = gl.xr.getCamera();
const updateCameraPosition = () => { if (gl.xr.isPresenting) { const [x, y, z] = ref.current.translation(); xrCamera.position.set(x, y, z); } }; if (gl.xr.isPresenting) { updateCameraPosition(); gl.xr.addEventListener('sessionend', updateCameraPosition); } else{ camera.position.set(...ref.current.translation()); } console.log("Player's location:", ref.current.translation()); console.log("Player's linvel:", ref.current.linvel()); // Movement let direction = new THREE.Vector3(); direction.set(40, 0, 0); if (gl.xr && gl.xr.isPresenting) { const controller = gl.xr.getController(0); const handleSelectStart = () => { ref.current.setLinvel(direction); xrCamera.position.copy(new THREE.Vector3(100,-1,0)); }; controller.addEventListener('selectstart', handleSelectStart); // Handle selectend event const handleSelectEnd = () => { console.log("ended"); }; controller.addEventListener('selectend', handleSelectEnd); } // Handle non-VR movement else { direction.set(0, 0, 0); const frontVector = new THREE.Vector3(0, 0, backward - forward); const sideVector = new THREE.Vector3(left - right, 0, 0); direction.subVectors(frontVector, sideVector).normalize().multiplyScalar(SPEED).applyEuler(camera.rotation); if (flycontrol) ref.current.setLinvel(direction); else ref.current.setLinvel({ x: direction.x, y: velocity.y, z: direction.z }); }
});
return ( <> <RigidBody ref={ref} colliders={false} mass={1} type="dynamic" position={pos} enabledRotations={[false, false, false]}> <CapsuleCollider args={[7, 0.5]}/> </> ); } "
The text was updated successfully, but these errors were encountered:
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I am unable to move using my controllers.
App.js code : "import { Canvas } from "@react-three/fiber"
import { Loader, PointerLockControls, KeyboardControls, Text, Sparkles, Html, Stars } from "@react-three/drei"
import { Debug, Physics, RigidBody } from "@react-three/rapier"
import { Player } from "./Player"
import { Suspense } from "react"
import { Planetest } from './Planetest'
import { VRButton, ARButton, XR, Controllers, Hands } from '@react-three/xr'
import React from 'react';
import { BrowserRouter as Router, Route, Switch, Routes, BrowserRouter } from 'react-router-dom';
export default function App() {
const queryParams = new URLSearchParams(window.location.search)
const gravity = queryParams.get("gravity") || -9.8
const flycontrol = queryParams.get("flycontrol") || false
console.log(gravity)
console.log(flycontrol)
return (<>
{/* */}
<KeyboardControls
map={[
{ name: "forward", keys: ["ArrowUp", "w", "W"] },
{ name: "backward", keys: ["ArrowDown", "s", "S"] },
{ name: "left", keys: ["ArrowLeft", "a", "A"] },
{ name: "right", keys: ["ArrowRight", "d", "D"] },
{ name: "jump", keys: ["Space"] },
]}>
<Canvas camera={{ fov: 45 }}>
<directionalLight position={[10, 10, 5]} intensity={0.5} />
<Physics gravity={[0, gravity, 0]}>
</>
)
}
"
Player.js code "import * as THREE from "three";
import * as RAPIER from "@dimforge/rapier3d-compat";
import { useRef, useState, useEffect } from "react";
import { useThree, useFrame, Canvas } from "@react-three/fiber";
import { useKeyboardControls } from "@react-three/drei";
import { CapsuleCollider, RigidBody, useRapier } from "@react-three/rapier";
// const { gl, camera } = useThree()
// var step = new Audio('step.mp3');
let pos = [0, 0, 0];
const SPEED = 50;
export function Player(props) {
const flycontrol = props.flycontrol;
const ref = useRef();
const rapier = useRapier();
const { camera, gl } = useThree();
const [, get] = useKeyboardControls();
useEffect(() => {
const { forward, backward, left, right, jump } = get();
const velocity = ref.current.linvel();
const xrCamera = gl.xr.getCamera();
});
return (
<>
<RigidBody ref={ref} colliders={false} mass={1} type="dynamic" position={pos} enabledRotations={[false, false, false]}>
<CapsuleCollider args={[7, 0.5]}/>
</>
);
}
"
The text was updated successfully, but these errors were encountered: