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Import error #131

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wozpi opened this issue Dec 31, 2023 · 10 comments
Closed

Import error #131

wozpi opened this issue Dec 31, 2023 · 10 comments
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bug Something isn't working
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@wozpi
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wozpi commented Dec 31, 2023

Godot version

v4.2.1

Plugin version

v3.1.0

System information

MacOS 14.1.2 (23B92)

Phone information, if applicable

No response

Issue description

Parser Error: Invalid argument for "new()" function: argument 2 should be "State" but is "AdapterStatus.State".

Steps to reproduce

Download and import from github or asset have error Parser Error: Invalid argument for "new()" function: argument 2 should be "State" but is "AdapterStatus.State".
Screenshot 2023-12-31 at 22 03 13

Additional context

No response

@wozpi wozpi added the bug Something isn't working label Dec 31, 2023
@gumaciel
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Thank you for opening this issue, we will investigate

@wozpi
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wozpi commented Dec 31, 2023

i fixed for temp 🧛
Screenshot 2023-12-31 at 22 07 58

@ZachBeauchamp
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i fixed for temp 🧛 Screenshot 2023-12-31 at 22 07 58

image

I am getting an error when trying to use your fix. Using the latest version of Godot.

@gumaciel
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hi @ZachBeauchamp are you trying on iOS or Android?

@ZachBeauchamp
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hi @ZachBeauchamp are you trying on iOS or Android?

Hi, I am trying to use it for Android.

@ZachBeauchamp
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I was able to fix it. I removed the ": AdapterStatues.State" assertion. Thanks to user "Arcana" on the godot discord server.
image

@gumaciel
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@ZachBeauchamp and @wozpi were you guys testing on iOS or Android?

@gumaciel gumaciel added this to the v3.1.1 milestone May 30, 2024
@gumaciel
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@ZachBeauchamp @wozpi I can't reproduce either in Android or iOS :(

  • The change in @wozpi is more appropriate but it's the "same thing" as before and shouldn't break the code.

Can you guys please try again in Godot 4.2.2?

@ZachBeauchamp
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@ZachBeauchamp @wozpi I can't reproduce either in Android or iOS :(

  • The change in @wozpi is more appropriate but it's the "same thing" as before and shouldn't break the code.

Can you guys please try again in Godot 4.2.2?

Check to see if the the fix I offered is just automatically in your version. For some other people I have talked to it was.

@gumaciel
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I will close this issue since I did not reproduce it and it seems fixed by you.

If someone still has this problem please re-open it.

@gumaciel gumaciel closed this as not planned Won't fix, can't repro, duplicate, stale May 31, 2024
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