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And there should be a way to distinguish the different IK of bowing, bending, and squatting
It is obvious that the player is squatting when the heights of the HMD and the controllers are both decreasing. The IK affects both legs, which is the current default calculation method. However, if the height of the HMD decreases but the height of the hands remains unchanged, it is very likely that the player is simply looking down, in which case the IK should only affect the neck. When the player bends over, requiring IK to affect the spine, accompanied by a decrease in HMD height, the hands will move backward and downward along an arc.
The position of camera should be adjusted forward a little. When you look down you should see your stomach instead of your jacket zipper.
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