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2 Unexpected Behaviours: 1. spoken Text by NPCs start flickering and jumping positions (2 positions) on the screen | 2. When using Custom FOV (I have it at 71) in Cutscenes its also applied, resulting in very very weird looking cutscenes from time to time.
#1013
Open
Pyr0blad3 opened this issue
Mar 24, 2024
· 3 comments
Describe the behaviours:
Game: Dragons Dogma 2 (DD2)
When using the Custom FOV at 71, spoken Text by NPCs start flickering and jumping positions (2 positions) on the screen. Its not extremly bad but its quite noticable. When Disabeling 'Custom FOV' it stoped happening. Spoken Lines and Texts from NPCs floating arround didnt flicker after the disabled 'Custom FOV' from REFramework.
When using Custom FOV (I have it at 71) in Cutscenes its also applied, resulting in very very weird looking cutscenes from time to time. During the curscene the 'custom FOV' can be manually enabled / disabled but that is pretty anti QoL so idk if its intended.
Upload logs and any crash dumps:
No crashes encountered - no crash dumps.
Log File - re2_framework_log.txt
Enable 'Custom FOV' in REFramework (i have it at 71)
Go into first Town (little tutorial camp) or Melve
Walk by NPCs that speak out lines and watch them flicker
Steps to reproduce the behavior 2
Start DD2 and save file
Enable 'Custom FOV' in REFramework (i have it at 71)
Go into a cutscene
Watch FOV being way to zoomed out and the cutscene being weird sometimes
Expected behavior:
No Flickering floating Spoken Texts from NPCs in Towns.
FOV being / getting reset to base games defaults in cutscenes (maybe auto deactivate REFrameworks custom FOV in cutscenes)
Screenshots:
I can provide them if you really want, its kinda hard to get a screenshot of a flickering text...
FOV in cutscenes would be easier to provide.
Desktop & Info:
Windows 10
RTX 3080 TI 12GB
R9 5950x
2k Resolution in Game
Base Game FOV Slider at Max
No other FOV mod installed
Further questions are welcome, feel free to ask : )
cheers <3
The text was updated successfully, but these errors were encountered:
Graphics_UltrawideFix and the Ultrawide Vertical FOV options dont result in text flickering anymore. thats nice : )
BUT the floating text from NPC is still pretty far above their head with the flollowing settings:
Ultrawide/FOV/Aspect Ratio Fix -> True
Ultrawide: Enable Vertical FOV -> True
Ultrawide: Override FOV -> True
Ultrawide: 1.8
All other Camera FOV Settings are disabled.
Its probably Override FOV again but sadly the Vertical FOV isnt enough FOV.
Also about the 2nd behaviour mentioned: cutscenes still are effected by the FOV changes. might also be Override FOV. Would a 'auto disable Override FOV during cutscenes' option in REFramework be something to get arround that?
Noticed another thing:
The Pause-Menu is even more zoomed out with this FOV option now then before with the norma camera 'Custom FOV' option. like 2-5x more zoomed out even tho the real FOV is even a big smaller than before. hmmm, interesting.
Describe the behaviours:
Game: Dragons Dogma 2 (DD2)
When using the Custom FOV at 71, spoken Text by NPCs start flickering and jumping positions (2 positions) on the screen. Its not extremly bad but its quite noticable. When Disabeling 'Custom FOV' it stoped happening. Spoken Lines and Texts from NPCs floating arround didnt flicker after the disabled 'Custom FOV' from REFramework.
When using Custom FOV (I have it at 71) in Cutscenes its also applied, resulting in very very weird looking cutscenes from time to time. During the curscene the 'custom FOV' can be manually enabled / disabled but that is pretty anti QoL so idk if its intended.
Upload logs and any crash dumps:
No crashes encountered - no crash dumps.
Log File - re2_framework_log.txt
Identify the REFramework version:
latest DD2 mod version - build 41f927 (Nightly 674).
Mod Link - https://www.nexusmods.com/dragonsdogma2/mods/8?tab=description
To Reproduce:
Steps to reproduce the behavior 1
Steps to reproduce the behavior 2
Expected behavior:
Screenshots:
I can provide them if you really want, its kinda hard to get a screenshot of a flickering text...
FOV in cutscenes would be easier to provide.
Desktop & Info:
Further questions are welcome, feel free to ask : )
cheers <3
The text was updated successfully, but these errors were encountered: