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Enabling vertical FOV does nothing and using vertical FOV override affects HUD #1034

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Terepin opened this issue Apr 10, 2024 · 0 comments

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@Terepin
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Terepin commented Apr 10, 2024

Describe the bug
Enabling vertical FOV doesn't affect FOV at all. I have to manually override FOV to make it work. But that affects on-screen prompts so it's unusable.

Upload logs and any crash dumps
re2_framework_log.txt

Identify the REFramework version
1.5.2, commit f0f73b2

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Graphics'
  2. Click on 'Ultrawide/FOV Options'
  3. Enable 'UItrawide/FOV/Aspect Ratio Fix' and 'Enable Vertical FOV'

Expected behavior
REFramewrok should convert game's horizontal FOV to vertical one and not affect HUD

Screenshots
Default FOV: 20240410212443_1
Vertical FOV: 20240410212453_1
Vertical FOV Override: 20240410212457_1
Vertical FOV in 1.5.1: 20240410213323_1

Desktop and VR (please complete the following information):

  • Windows 11
  • GeForce RTX 4070 Ti
  • Ryzen 7 5800X3D

Additional context
Up until version 1.5.1 it was working correctly. That is enabling vertical FOV actually enabled vertical FOV and its adjustment didn't affect HUD. After the change introduced in 1.5.2 it's as broken as Global FOV as it affects HUD. Ultimate Trainer is capable changing FOV without affecting anything, so clearly it's possible to make it work, but it shouldn't be required for a functionality that was working just fine a year ago.
As reported by different user, FOV adjustment is broken even in VR: #941

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