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[BUG] Also a [FEATURE REQUEST] - Controller pitch GUI adjustment needed & keyboard slider increments #229

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foxhound525 opened this issue Mar 26, 2024 · 0 comments

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@foxhound525
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Using UEVR 1.0

Tried to get Insurgency sandstorm working, set it to right controller aiming mode, attached the weapon mesh to my right controller... only to find that while the gun model tracked correctly, my actual aiming point (shown by a laser dot in game) was way up in the sky. This is the problem; the red line is how it is at the moment, the green line is how it should be
Image

The discord tells me that the newer nightly build has a controller pitch variable in the per game config file, but I probably can't edit it while the game is running, and I'd have to set that up per game... manually... and restart each time I adjust it... after actually getting into a game worldspace... a massive pain.
So my suggestions:
Use an appropriate controller pitch for vive wands by default
Add in controller pitch adjustment to the input GUI

And this leads me to the second issue. Trying to move the camera with any accuracy with the controller is basically impossible, and doing it with mouse & sliders is also basically impossible. What I mean is that there is no granular control, you can only move it in big chunks, meaning its constantly over or undershooting where you actually want it. Adding support for controlling the sliders with arrow keys would massively help to allow precise camera offset control, especially if it allows you to just cycle though the numbers without having predetermined intervals. Why not also allow us to just type a value?

These are the big problems I've had with UEVR on my first 2 days of using it, but I am very impressed. Just needs these refinements before it actually works the way it should IMO

PC Specs (please complete the following information):

  • Windows 10
  • GTX 1080
  • Ryzen 3800x
  • Valve index HMD + Vive wands
  • OpenXR or OpenVR (tried both!)
  • Streamer if applicable (Link, Air Link, Virtual Desktop, Steam Link, ALVR, etc...)
  • If using OpenXR, SteamVR.
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