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OpenXR Toolkit Crashes on DX12/Integrate FR Into UEVR #44

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m8t88 opened this issue Jan 3, 2024 · 1 comment
Open

OpenXR Toolkit Crashes on DX12/Integrate FR Into UEVR #44

m8t88 opened this issue Jan 3, 2024 · 1 comment
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bug Something isn't working third party tools

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@m8t88
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m8t88 commented Jan 3, 2024

Is your feature request related to a problem? Please describe.
The OpenXR Toolkit has a generic functionality to allow fixed foveated rendering to improve performance in games. The current app OpenXR Toolkit 1.3.2 seems not to be compatible with UEVR. The issue might be that two different toolkits are trying to access the same APIs (just a hunch)

Describe the solution you'd like
Either enable UEVR to run in parallel with OpenXR Toolkit or (preferred) have native fixed foveated rending support in UEVR. This could help a lot to improve performance in all VR games.

Describe alternatives you've considered
Disable OpenXR Toolkit and reduce the OpenXR overall resolution in UEVR. Noticeable reductionin picture quality though.

Additional context
n/a

@praydog praydog added bug Something isn't working third party tools labels Jan 4, 2024
@praydog praydog pinned this issue Jan 13, 2024
@praydog praydog changed the title Compatibility with OpenXR Toolkit or native fixed FoVeated rendering OpenXR Toolkit Crashes on DX12 Jan 13, 2024
@praydog
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praydog commented Jan 13, 2024

Pinned and renamed the issue for further visibility so I don't get additional issues about this

@praydog praydog changed the title OpenXR Toolkit Crashes on DX12 OpenXR Toolkit Crashes on DX12/Integrate FR Into UEVR Jan 13, 2024
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