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XR examples bugs #135

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eviltik opened this issue Jun 5, 2021 · 4 comments
Open

XR examples bugs #135

eviltik opened this issue Jun 5, 2021 · 4 comments

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@eviltik
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eviltik commented Jun 5, 2021

Hi,

It seem's that there are a few bugs in examples when in XR mode (I'm using an Oculus Quest 2). I think theses bugs are known but i didn't found any related tickets.

Let's say that : on every examples, each time i'm using the button's controller to click on a button or select something, the scene become crazy, rotated/moved violently.

@lojjic
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lojjic commented Jun 7, 2021

Hmmmm, that's really weird. It definitely doesn't do that in my other XR projects, so there must be something unique going on there. I'll look into it.

@eviltik
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eviltik commented Jun 9, 2022

any news ? :)

@pigloo
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pigloo commented Jan 16, 2023

Hello, to add my experience to this, when using my Quest 2 I get roughly 1 fps in "XR mode" but in the quest browser "window mode" it runs just fine, I checked the developer console via chrome and see no errors, just a couple of warnings, the last two are after the XR session is started.

Screenshot

Also I node that using the chrome WebXR API Emulator extension the frame rate is running fine.

@DerKorb
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DerKorb commented Mar 30, 2024

For me, when I run the examples on a quest 3 they perform fine, unless I rotate my head, then performance is imploding to A fps or so. I did a performance snapshot using chrome remote debug and it continuosly looks allright, all frames rendered in a few milliseconds but yet the experience on the headset is terrible.

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4 participants