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So what's happening here is that isolated utility world is being destroyed after browser is disconnected, but only when page is reloaded/navigated after that.
A new utility world is not created if there's already existing one:
So the old one is being used.
But after page is reloaded it gets destroyed and a new one is not created either.
As a result the context for the secondary world is never set.
Steps to reproduce
Tell us about your environment:
What steps will reproduce the problem?
Please include code that reproduces the issue.
waitForSelector
.TimeoutError: waiting for selector "div.test-reconnect" failed: timeout 5000ms exceeded
Example below:
What is the expected result?
waitForSelector
works for a reconnected browser.What happens instead?
waitForSelector
fails with timeout error.The text was updated successfully, but these errors were encountered: