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redis - a node.js redis client

Build Status Coverage Status Windows Tests

This is a complete and feature rich Redis client for node.js. It supports all Redis commands and focuses on performance.

Install with:

npm install redis

Usage

Simple example, included as examples/simple.js:

var redis = require("redis"),
    client = redis.createClient();

// if you'd like to select database 3, instead of 0 (default), call
// client.select(3, function() { /* ... */ });

client.on("error", function (err) {
    console.log("Error " + err);
});

client.set("string key", "string val", redis.print);
client.hset("hash key", "hashtest 1", "some value", redis.print);
client.hset(["hash key", "hashtest 2", "some other value"], redis.print);
client.hkeys("hash key", function (err, replies) {
    console.log(replies.length + " replies:");
    replies.forEach(function (reply, i) {
        console.log("    " + i + ": " + reply);
    });
    client.quit();
});

This will display:

mjr:~/work/node_redis (master)$ node example.js
Reply: OK
Reply: 0
Reply: 0
2 replies:
    0: hashtest 1
    1: hashtest 2
mjr:~/work/node_redis (master)$

Note that the API is entire asynchronous. To get data back from the server, you'll need to use a callback. The return value from most of the API is a backpressure indicator.

Promises

You can also use node_redis with promises by promisifying node_redis with bluebird as in:

var redis = require('redis');
bluebird.promisifyAll(redis.RedisClient.prototype);
bluebird.promisifyAll(redis.Multi.prototype);

It'll add a Async to all node_redis functions (e.g. return client.getAsync().then())

// We expect a value 'foo': 'bar' to be present
// So instead of writing client.get('foo', cb); you have to write:
return client.getAsync('foo').then(function(res) {
    console.log(res); // => 'bar'
});

// Using multi with promises looks like:

return client.multi().get('foo').execAsync().then(function(res) {
    console.log(res); // => 'bar'
});

Sending Commands

Each Redis command is exposed as a function on the client object. All functions take either an args Array plus optional callback Function or a variable number of individual arguments followed by an optional callback. Here are examples how to use the api:

client.hmset(["key", "test keys 1", "test val 1", "test keys 2", "test val 2"], function (err, res) {});
// Works the same as
client.hmset("key", ["test keys 1", "test val 1", "test keys 2", "test val 2"], function (err, res) {});
// Or
client.hmset("key", "test keys 1", "test val 1", "test keys 2", "test val 2", function (err, res) {});

Note that in either form the callback is optional:

client.set("some key", "some val");
client.set(["some other key", "some val"]);

If the key is missing, reply will be null. Only if the Redis Command Reference states something else it will not be null.

client.get("missingkey", function(err, reply) {
    // reply is null when the key is missing
    console.log(reply);
});

For a list of Redis commands, see Redis Command Reference

The commands can be specified in uppercase or lowercase for convenience. client.get() is the same as client.GET().

Minimal parsing is done on the replies. Commands that return a single line reply return JavaScript Strings, integer replies return JavaScript Numbers, "bulk" replies return node Buffers, and "multi bulk" replies return a JavaScript Array of node Buffers. HGETALL returns an Object with Buffers keyed by the hash keys.

API

Connection Events

client will emit some events about the state of the connection to the Redis server.

"ready"

client will emit ready once a connection is established. Commands issued before the ready event are queued, then replayed just before this event is emitted.

"connect"

client will emit connect at the same time as it emits ready unless client.options.no_ready_check is set. If this options is set, connect will be emitted when the stream is connected.

"reconnecting"

client will emit reconnecting when trying to reconnect to the Redis server after losing the connection. Listeners are passed an object containing delay (in ms) and attempt (the attempt #) attributes.

"error"

client will emit error when encountering an error connecting to the Redis server or when any other in node_redis occurs.

So please attach the error listener to node_redis.

"end"

client will emit end when an established Redis server connection has closed.

"drain"

client will emit drain when the TCP connection to the Redis server has been buffering, but is now writable. This event can be used to stream commands in to Redis and adapt to backpressure.

All commands return a boolean if the stream had to buffer or not. If false is returned the stream had to buffer. That way you can decide when to reduce your send rate and resume sending commands when you get drain.

You can manually control the low water and high water marks by passing ommand_queue_high_waterandcommand_queue_low_water` to the client options. Check the Node.js streams API for further info.

"idle"

client will emit idle when there are no outstanding commands that are awaiting a response.

redis.createClient()

If you have redis-server running on the same computer as node, then the defaults for port and host are probably fine and you don't need to supply any arguments. createClient() returns a RedisClient object.

overloading

  • redis.createClient()
  • redis.createClient(options)
  • redis.createClient(unix_socket, options)
  • redis.createClient('redis://user:pass@host:port', options)
  • redis.createClient(port, host, options)

options is an object with the following possible properties:

  • host: 127.0.0.1; The host to connect to
  • port: 6370; The port to connect to
  • parser: hiredis; Which Redis protocol reply parser to use. If hiredis is not installed it will fallback to javascript.
  • return_buffers: false; If set to true, then all replies will be sent to callbacks as Buffers instead of Strings.
  • detect_buffers: false; If set to true, then replies will be sent to callbacks as Buffers if any of the input arguments to the original command were Buffers. This option lets you switch between Buffers and Strings on a per-command basis, whereas return_buffers applies to every command on a client.
  • socket_nodelay: true; Disables the Nagle algorithm. Setting this option to false can result in additional throughput at the cost of more latency. Most applications will want this set to true.
  • socket_keepalive true; Whether the keep-alive functionality is enabled on the underlying socket.
  • no_ready_check: false; When a connection is established to the Redis server, the server might still be loading the database from disk. While loading the server will not respond to any commands. To work around this, node_redis has a "ready check" which sends the INFO command to the server. The response from the INFO command indicates whether the server is ready for more commands. When ready, node_redis emits a ready event. Setting no_ready_check to true will inhibit this check.
  • enable_offline_queue: true; By default, if there is no active connection to the redis server, commands are added to a queue and are executed once the connection has been established. Setting enable_offline_queue to false will disable this feature and the callback will be executed immediately with an error, or an error will be emitted if no callback is specified.
  • retry_max_delay: null; By default every time the client tries to connect and fails the reconnection delay almost doubles. This delay normally grows infinitely, but setting retry_max_delay limits it to the maximum value, provided in milliseconds.
  • connect_timeout: 86400000; Setting connect_timeout limits total time for client to reconnect. The value is provided in milliseconds and is counted once the disconnect occurred. The last retry is going to happen exactly at the timeout time. That way the default is to try reconnecting until 24h passed.
  • max_attempts: 0; By default client will try reconnecting until connected. Setting max_attempts limits total amount of connection tries. Setting this to 1 will prevent any reconnect tries.
  • auth_pass: null; If set, client will run redis auth command on connect.
  • family: IPv4; You can force using IPv6 if you set the family to 'IPv6'. See Node.js net or dns modules how to use the family type.
  • disable_resubscribing: false; If set to true, a client won't resubscribe after disconnecting
  • rename_commands: null; pass a object with renamed commands to use those instead of the original functions. See the redis security topics for more info.
var redis = require("redis"),
    client = redis.createClient({detect_buffers: true});

client.set("foo_rand000000000000", "OK");

// This will return a JavaScript String
client.get("foo_rand000000000000", function (err, reply) {
    console.log(reply.toString()); // Will print `OK`
});

// This will return a Buffer since original key is specified as a Buffer
client.get(new Buffer("foo_rand000000000000"), function (err, reply) {
    console.log(reply.toString()); // Will print `<Buffer 4f 4b>`
});
client.end();

client.auth(password, callback)

When connecting to a Redis server that requires authentication, the AUTH command must be sent as the first command after connecting. This can be tricky to coordinate with reconnections, the ready check, etc. To make this easier, client.auth() stashes password and will send it after each connection, including reconnections. callback is invoked only once, after the response to the very first AUTH command sent. NOTE: Your call to client.auth() should not be inside the ready handler. If you are doing this wrong, client will emit an error that looks something like this Error: Ready check failed: ERR operation not permitted.

client.end([flush])

Forcibly close the connection to the Redis server. Note that this does not wait until all replies have been parsed. If you want to exit cleanly, call client.quit() to send the QUIT command after you have handled all replies.

If flush is set to true, all commands will be rejected instead of ignored after using .end.

This example closes the connection to the Redis server before the replies have been read. You probably don't want to do this:

var redis = require("redis"),
    client = redis.createClient();

client.set("foo_rand000000000000", "some fantastic value");
client.end(); // No further commands will be processed
client.get("foo_rand000000000000", function (err, reply) {
    // This won't be called anymore, since flush has not been set to true!
    console.log(err);
});

client.end() is useful for timeout cases where something is stuck or taking too long and you want to start over.

client.unref()

Call unref() on the underlying socket connection to the Redis server, allowing the program to exit once no more commands are pending.

This is an experimental feature, and only supports a subset of the Redis protocol. Any commands where client state is saved on the Redis server, e.g. *SUBSCRIBE or the blocking BL* commands will NOT work with .unref().

var redis = require("redis")
var client = redis.createClient()

/*
    Calling unref() will allow this program to exit immediately after the get command finishes. Otherwise the client would hang as long as the client-server connection is alive.
*/
client.unref()
client.get("foo", function (err, value){
    if (err) throw(err)
    console.log(value)
})

Friendlier hash commands

Most Redis commands take a single String or an Array of Strings as arguments, and replies are sent back as a single String or an Array of Strings. When dealing with hash values, there are a couple of useful exceptions to this.

client.hgetall(hash)

The reply from an HGETALL command will be converted into a JavaScript Object by node_redis. That way you can interact with the responses using JavaScript syntax.

Example:

client.hmset("hosts", "mjr", "1", "another", "23", "home", "1234");
client.hgetall("hosts", function (err, obj) {
    console.dir(obj);
});

Output:

{ mjr: '1', another: '23', home: '1234' }

client.hmset(hash, obj, [callback])

Multiple values in a hash can be set by supplying an object:

client.HMSET(key2, {
    "0123456789": "abcdefghij", // NOTE: key and value will be coerced to strings
    "some manner of key": "a type of value"
});

The properties and values of this Object will be set as keys and values in the Redis hash.

client.hmset(hash, key1, val1, ... keyn, valn, [callback])

Multiple values may also be set by supplying a list:

client.HMSET(key1, "0123456789", "abcdefghij", "some manner of key", "a type of value");

Publish / Subscribe

Here is a simple example of the API for publish / subscribe. This program opens two client connections, subscribes to a channel on one of them, and publishes to that channel on the other:

var redis = require("redis"),
    client1 = redis.createClient(), client2 = redis.createClient(),
    msg_count = 0;

client1.on("subscribe", function (channel, count) {
    client2.publish("a nice channel", "I am sending a message.");
    client2.publish("a nice channel", "I am sending a second message.");
    client2.publish("a nice channel", "I am sending my last message.");
});

client1.on("message", function (channel, message) {
    console.log("client1 channel " + channel + ": " + message);
    msg_count += 1;
    if (msg_count === 3) {
        client1.unsubscribe();
        client1.end();
        client2.end();
    }
});

client1.subscribe("a nice channel");

When a client issues a SUBSCRIBE or PSUBSCRIBE, that connection is put into a "subscriber" mode. At that point, only commands that modify the subscription set are valid. When the subscription set is empty, the connection is put back into regular mode.

If you need to send regular commands to Redis while in subscriber mode, just open another connection.

Subscriber Events

If a client has subscriptions active, it may emit these events:

"message" (channel, message)

Client will emit message for every message received that matches an active subscription. Listeners are passed the channel name as channel and the message Buffer as message.

"pmessage" (pattern, channel, message)

Client will emit pmessage for every message received that matches an active subscription pattern. Listeners are passed the original pattern used with PSUBSCRIBE as pattern, the sending channel name as channel, and the message Buffer as message.

"subscribe" (channel, count)

Client will emit subscribe in response to a SUBSCRIBE command. Listeners are passed the channel name as channel and the new count of subscriptions for this client as count.

"psubscribe" (pattern, count)

Client will emit psubscribe in response to a PSUBSCRIBE command. Listeners are passed the original pattern as pattern, and the new count of subscriptions for this client as count.

"unsubscribe" (channel, count)

Client will emit unsubscribe in response to a UNSUBSCRIBE command. Listeners are passed the channel name as channel and the new count of subscriptions for this client as count. When count is 0, this client has left subscriber mode and no more subscriber events will be emitted.

"punsubscribe" (pattern, count)

Client will emit punsubscribe in response to a PUNSUBSCRIBE command. Listeners are passed the channel name as channel and the new count of subscriptions for this client as count. When count is 0, this client has left subscriber mode and no more subscriber events will be emitted.

client.multi([commands])

MULTI commands are queued up until an EXEC is issued, and then all commands are run atomically by Redis. The interface in node_redis is to return an individual Multi object by calling client.multi(). If any command fails to queue, all commands are rolled back and none is going to be executed (For further information look at transactions).

var redis  = require("./index"),
    client = redis.createClient(), set_size = 20;

client.sadd("bigset", "a member");
client.sadd("bigset", "another member");

while (set_size > 0) {
    client.sadd("bigset", "member " + set_size);
    set_size -= 1;
}

// multi chain with an individual callback
client.multi()
    .scard("bigset")
    .smembers("bigset")
    .keys("*", function (err, replies) {
        // NOTE: code in this callback is NOT atomic
        // this only happens after the the .exec call finishes.
        client.mget(replies, redis.print);
    })
    .dbsize()
    .exec(function (err, replies) {
        console.log("MULTI got " + replies.length + " replies");
        replies.forEach(function (reply, index) {
            console.log("Reply " + index + ": " + reply.toString());
        });
    });

Multi.exec( callback )

client.multi() is a constructor that returns a Multi object. Multi objects share all of the same command methods as client objects do. Commands are queued up inside the Multi object until Multi.exec() is invoked.

If your code contains an syntax error an EXECABORT error is going to be thrown and all commands are going to be aborted. That error contains a .errors property that contains the concret errors. If all commands were queued successfully and an error is thrown by redis while processing the commands that error is going to be returned in the result array! No other command is going to be aborted though than the onces failing.

You can either chain together MULTI commands as in the above example, or you can queue individual commands while still sending regular client command as in this example:

var redis  = require("redis"),
    client = redis.createClient(), multi;

// start a separate multi command queue
multi = client.multi();
multi.incr("incr thing", redis.print);
multi.incr("incr other thing", redis.print);

// runs immediately
client.mset("incr thing", 100, "incr other thing", 1, redis.print);

// drains multi queue and runs atomically
multi.exec(function (err, replies) {
    console.log(replies); // 101, 2
});

// you can re-run the same transaction if you like
multi.exec(function (err, replies) {
    console.log(replies); // 102, 3
    client.quit();
});

In addition to adding commands to the MULTI queue individually, you can also pass an array of commands and arguments to the constructor:

var redis  = require("redis"),
    client = redis.createClient(), multi;

client.multi([
    ["mget", "multifoo", "multibar", redis.print],
    ["incr", "multifoo"],
    ["incr", "multibar"]
]).exec(function (err, replies) {
    console.log(replies);
});

Multi.exec_atomic( callback )

Identical to Multi.exec but with the difference that executing a single command will not use transactions.

client.batch([commands])

Identical to .multi without transactions. This is recommended if you want to execute many commands at once but don't have to rely on transactions.

BATCH commands are queued up until an EXEC is issued, and then all commands are run atomically by Redis. The interface in node_redis is to return an individual Batch object by calling client.batch(). The only difference between .batch and .multi is that no transaction is going to be used. Be aware that the errors are - just like in multi statements - in the result. Otherwise both, errors and results could be returned at the same time.

If you fire many commands at once this is going to boost the execution speed by up to 400% [sic!] compared to fireing the same commands in a loop without waiting for the result! See the benchmarks for further comparison. Please remember that all commands are kept in memory until they are fired.

Monitor mode

Redis supports the MONITOR command, which lets you see all commands received by the Redis server across all client connections, including from other client libraries and other computers.

After you send the MONITOR command, no other commands are valid on that connection. node_redis will emit a monitor event for every new monitor message that comes across. The callback for the monitor event takes a timestamp from the Redis server and an array of command arguments.

Here is a simple example:

var client  = require("redis").createClient(),
    util = require("util");

client.monitor(function (err, res) {
    console.log("Entering monitoring mode.");
});

client.on("monitor", function (time, args) {
    console.log(time + ": " + util.inspect(args));
});

Extras

Some other things you might like to know about.

client.server_info

After the ready probe completes, the results from the INFO command are saved in the client.server_info object.

The versions key contains an array of the elements of the version string for easy comparison.

> client.server_info.redis_version
'2.3.0'
> client.server_info.versions
[ 2, 3, 0 ]

redis.print()

A handy callback function for displaying return values when testing. Example:

var redis = require("redis"),
    client = redis.createClient();

client.on("connect", function () {
    client.set("foo_rand000000000000", "some fantastic value", redis.print);
    client.get("foo_rand000000000000", redis.print);
});

This will print:

Reply: OK
Reply: some fantastic value

Note that this program will not exit cleanly because the client is still connected.

Multi-word commands

To execute redis multi-word commands like SCRIPT LOAD or CLIENT LIST pass the second word as first parameter:

client.script('load', 'return 1');
client.multi().script('load', 'return 1').exec(...);
client.multi([['script', 'load', 'return 1']]).exec(...);

client.send_command(command_name, args, callback)

Used internally to send commands to Redis. Nearly all Redis commands have been added to the client object. However, if new commands are introduced before this library is updated, you can use send_command() to send arbitrary commands to Redis. The command has to be lower case.

All commands are sent as multi-bulk commands. args can either be an Array of arguments, or omitted / set to undefined.

client.connected

Boolean tracking the state of the connection to the Redis server.

client.command_queue.length

The number of commands that have been sent to the Redis server but not yet replied to. You can use this to enforce some kind of maximum queue depth for commands while connected.

Don't mess with client.command_queue though unless you really know what you are doing.

client.offline_queue.length

The number of commands that have been queued up for a future connection. You can use this to enforce some kind of maximum queue depth for pre-connection commands.

client.retry_delay

Current delay in milliseconds before a connection retry will be attempted. This starts at 200.

client.retry_backoff

Multiplier for future retry timeouts. This should be larger than 1 to add more time between retries. Defaults to 1.7. The default initial connection retry is 200, so the second retry will be 340, followed by 578, etc.

Commands with Optional and Keyword arguments

This applies to anything that uses an optional [WITHSCORES] or [LIMIT offset count] in the redis.io/commands documentation.

Example:

var args = [ 'myzset', 1, 'one', 2, 'two', 3, 'three', 99, 'ninety-nine' ];
client.zadd(args, function (err, response) {
    if (err) throw err;
    console.log('added '+response+' items.');

    // -Infinity and +Infinity also work
    var args1 = [ 'myzset', '+inf', '-inf' ];
    client.zrevrangebyscore(args1, function (err, response) {
        if (err) throw err;
        console.log('example1', response);
        // write your code here
    });

    var max = 3, min = 1, offset = 1, count = 2;
    var args2 = [ 'myzset', max, min, 'WITHSCORES', 'LIMIT', offset, count ];
    client.zrevrangebyscore(args2, function (err, response) {
        if (err) throw err;
        console.log('example2', response);
        // write your code here
    });
});

Performance

Much effort has been spent to make node_redis as fast as possible for common operations. As pipelining happens naturally from shared connections, overall efficiency goes up.

Here are results of multi_bench.js which is similar to redis-benchmark from the Redis distribution.

hiredis parser (Lenovo T450s i7-5600U):

Client count: 5, node version: 4.1.2, server version: 3.0.3, parser: hiredis PING, 1/5 min/max/avg/p95: 0/ 4/ 0.02/ 0.00 1223ms total, 40883.07 ops/sec PING, 50/5 min/max/avg/p95: 0/ 3/ 0.50/ 1.00 497ms total, 100603.62 ops/sec PING, batch 50/5 min/max/avg/p95: 0/ 1/ 0.15/ 1.00 308ms total, 324675.32 ops/sec SET 4B str, 1/5 min/max/avg/p95: 0/ 2/ 0.03/ 0.00 1402ms total, 35663.34 ops/sec SET 4B str, 50/5 min/max/avg/p95: 0/ 2/ 0.53/ 1.00 534ms total, 93632.96 ops/sec SET 4B str, batch 50/5 min/max/avg/p95: 0/ 1/ 0.19/ 1.00 392ms total, 255102.04 ops/sec SET 4B buf, 1/5 min/max/avg/p95: 0/ 2/ 0.05/ 1.00 2433ms total, 20550.76 ops/sec SET 4B buf, 50/5 min/max/avg/p95: 0/ 5/ 1.65/ 3.00 1652ms total, 30266.34 ops/sec SET 4B buf, batch 50/5 min/max/avg/p95: 0/ 3/ 0.36/ 1.00 726ms total, 137741.05 ops/sec GET 4B str, 1/5 min/max/avg/p95: 0/ 1/ 0.03/ 0.00 1314ms total, 38051.75 ops/sec GET 4B str, 50/5 min/max/avg/p95: 0/ 3/ 0.53/ 1.00 529ms total, 94517.96 ops/sec GET 4B str, batch 50/5 min/max/avg/p95: 0/ 1/ 0.16/ 1.00 328ms total, 304878.05 ops/sec GET 4B buf, 1/5 min/max/avg/p95: 0/ 2/ 0.03/ 0.00 1389ms total, 35997.12 ops/sec GET 4B buf, 50/5 min/max/avg/p95: 0/ 2/ 0.52/ 1.00 519ms total, 96339.11 ops/sec GET 4B buf, batch 50/5 min/max/avg/p95: 0/ 1/ 0.16/ 1.00 168ms total, 297619.05 ops/sec SET 4KiB str, 1/5 min/max/avg/p95: 0/ 3/ 0.03/ 0.00 1670ms total, 29940.12 ops/sec SET 4KiB str, 50/5 min/max/avg/p95: 0/ 5/ 0.94/ 2.00 941ms total, 53134.96 ops/sec SET 4KiB str, batch 50/5 min/max/avg/p95: 0/ 2/ 0.49/ 1.00 984ms total, 101626.02 ops/sec SET 4KiB buf, 1/5 min/max/avg/p95: 0/ 1/ 0.05/ 0.00 2423ms total, 20635.58 ops/sec SET 4KiB buf, 50/5 min/max/avg/p95: 0/ 5/ 1.60/ 3.00 1598ms total, 31289.11 ops/sec SET 4KiB buf, batch 50/5 min/max/avg/p95: 0/ 1/ 0.41/ 1.00 825ms total, 121212.12 ops/sec GET 4KiB str, 1/5 min/max/avg/p95: 0/ 1/ 0.03/ 0.00 1483ms total, 33715.44 ops/sec GET 4KiB str, 50/5 min/max/avg/p95: 0/ 3/ 0.69/ 1.00 691ms total, 72358.90 ops/sec GET 4KiB str, batch 50/5 min/max/avg/p95: 0/ 2/ 0.38/ 1.00 759ms total, 131752.31 ops/sec GET 4KiB buf, 1/5 min/max/avg/p95: 0/ 3/ 0.03/ 0.00 1485ms total, 33670.03 ops/sec GET 4KiB buf, 50/5 min/max/avg/p95: 0/ 3/ 0.80/ 2.00 797ms total, 62735.26 ops/sec GET 4KiB buf, batch 50/5 min/max/avg/p95: 0/ 2/ 0.39/ 1.00 396ms total, 126262.63 ops/sec INCR, 1/5 min/max/avg/p95: 0/ 2/ 0.03/ 0.00 1376ms total, 36337.21 ops/sec INCR, 50/5 min/max/avg/p95: 0/ 3/ 0.53/ 1.00 529ms total, 94517.96 ops/sec INCR, batch 50/5 min/max/avg/p95: 0/ 1/ 0.17/ 1.00 339ms total, 294985.25 ops/sec LPUSH, 1/5 min/max/avg/p95: 0/ 3/ 0.03/ 0.00 1394ms total, 35868.01 ops/sec LPUSH, 50/5 min/max/avg/p95: 0/ 3/ 0.58/ 1.00 584ms total, 85616.44 ops/sec LPUSH, batch 50/5 min/max/avg/p95: 0/ 1/ 0.19/ 1.00 383ms total, 261096.61 ops/sec LRANGE 10, 1/5 min/max/avg/p95: 0/ 4/ 0.03/ 0.00 1706ms total, 29308.32 ops/sec LRANGE 10, 50/5 min/max/avg/p95: 0/ 3/ 0.71/ 1.00 712ms total, 70224.72 ops/sec LRANGE 10, batch 50/5 min/max/avg/p95: 0/ 1/ 0.38/ 1.00 772ms total, 129533.68 ops/sec LRANGE 100, 1/5 min/max/avg/p95: 0/ 1/ 0.06/ 1.00 3026ms total, 16523.46 ops/sec LRANGE 100, 50/5 min/max/avg/p95: 0/ 5/ 1.88/ 3.00 1882ms total, 26567.48 ops/sec LRANGE 100, batch 50/5 min/max/avg/p95: 2/ 4/ 2.09/ 3.00 4189ms total, 23872.05 ops/sec SET 4MiB buf, 1/5 min/max/avg/p95: 1/ 7/ 2.08/ 3.00 1044ms total, 478.93 ops/sec SET 4MiB buf, 20/5 min/max/avg/p95: 17/ 50/ 40.02/ 46.00 1022ms total, 489.24 ops/sec SET 4MiB buf, batch 20/5 min/max/avg/p95: 37/ 45/ 39.00/ 44.40 975ms total, 512.82 ops/sec GET 4MiB str, 1/5 min/max/avg/p95: 4/ 15/ 6.31/ 10.00 634ms total, 157.73 ops/sec GET 4MiB str, 20/5 min/max/avg/p95: 7/ 124/ 88.27/ 110.80 476ms total, 210.08 ops/sec GET 4MiB str, batch 20/5 min/max/avg/p95: 76/ 99/ 89.00/ 99.00 446ms total, 224.22 ops/sec GET 4MiB buf, 1/5 min/max/avg/p95: 4/ 12/ 5.67/ 10.00 568ms total, 176.06 ops/sec GET 4MiB buf, 20/5 min/max/avg/p95: 14/ 133/ 85.34/ 107.95 458ms total, 218.34 ops/sec GET 4MiB buf, batch 20/5 min/max/avg/p95: 78/ 96/ 88.00/ 96.00 440ms total, 227.27 ops/sec End of tests. Total time elapsed: 50421 ms

The hiredis and js parser should most of the time be on the same level. The js parser lacks speed for large responses though. Therefor the hiredis parser is the default used in node_redis and we recommend using the hiredis parser. To use hiredis, do:

npm install hiredis redis

Debugging

To get debug output run your node_redis application with NODE_DEBUG=redis.

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Originally developed by Matthew Ranney, http://ranney.com/