Mesh components with multiple materials draws the mesh multiple times. #834
Labels
effort: Moderate
Will take a good amount of time and experience with the codebase, but feasible.
topic: WebGPU Renderer
Related to the WebGpuRenderer
Milestone
Right now it draws the entire range of the index buffer. But meshes should get some sort of way to indicate which range if indices belong to which material index.
The text was updated successfully, but these errors were encountered: