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Yes, there's a thing called EGL_DEFAULT_DISPLAY, so it'll use the display somehow automatically. Also it does open connection under the hood with xcb iirc the mesa code.
Whether null is correct depends on the context. Like kchibisov, for EGL it is valid. Meanwhile in Vulkan, you must provide a valid pointer to a display.
XlibDisplayHandle.display
andXcbDisplayHandle.connection
are nullable; should they be?Previously discussed in #136.
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