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What about making it exhaust? Would make it more of a payoff card to replay a Final Spark or something like that. |
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blaze away OP, nerf plzWhy OP
Blaze Away
acts same as playing from hand:Blaze Away
gives 2 charges (itself + replayed attack)Amplification Wand
when it replays amplified attackoverall, it's pretty powerful for 1 energy, and crazy powerful when upgraded
Suggestions
make replayed attack don't charge && don't apply wand power
related code is still spaghetti and won't be easy to debug
increase cost to 2
will make card unusable
leave it as be
I like my card overpowered
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