Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG] Roller beds still cause broken bones to jostle #2968

Closed
FalloutFalcon opened this issue May 8, 2024 · 1 comment · Fixed by #3024 or CeladonSS13/Shiptest#664
Closed

[BUG] Roller beds still cause broken bones to jostle #2968

FalloutFalcon opened this issue May 8, 2024 · 1 comment · Fixed by #3024 or CeladonSS13/Shiptest#664
Labels
Bug Something isn't working

Comments

@FalloutFalcon
Copy link
Contributor

Issue reported from Round ID: 2375 (Shiptest)

Reporting client version: 515.1634

Reproduction.
Put someone with broken bones on a roller bed
drag them halfway across the planet
image

@FalloutFalcon
Copy link
Contributor Author

image

@FalloutFalcon FalloutFalcon changed the title Roller beds still cause broken bones to jostle [BUG] Roller beds still cause broken bones to jostle May 16, 2024
@keywordlabeler keywordlabeler bot added the Bug Something isn't working label May 16, 2024
github-merge-queue bot pushed a commit that referenced this issue Jun 4, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

fixes #2968

splints would work for some stuff but they are both uncommon (only spawn
in like brute kits/need to be crafted) and don't work on the head or
chest. Also gives rollerbeds a niche

## Why It's Good For The Game

Life or random damage ticks for broken cat

it's a bit unintuitive that putting someone on a rollerbed won't make
them resistant/immune to bone jostling

## Changelog

:cl:
balance: Rollerbeds stop broken bone damage ticks from occurring while
buckled
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: Theos <theubernyan@gmail.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working
Projects
None yet
1 participant