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The AI opponent does moves mostly at random.
It can be made more challenging, and therefore potentially more fun, if it's more intelligent with its moves.
The text was updated successfully, but these errors were encountered:
For example, consider perhaps Minimax.
Open question: What will be the value function?
A possible approach is to calculate the tree of all valid moves (Open question: how many are there? is this feasible?), and calculate value as how many leaves lead us to victory vs loss (sort of like Deep Blue)
The AI opponent does moves mostly at random.
It can be made more challenging, and therefore potentially more fun, if it's more intelligent with its moves.
The text was updated successfully, but these errors were encountered: