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Hello everyone!

My name is Barthélemy Paléologue, I am a French computer graphics programer.

3 years ago (probably more when you are reading this), I started building Cosmos Journeyer: the open-source universe simulation/exploration game that runs in the web browser.

In order to move the project forward, I had and still have to create many tools that I make freely available and easy to use for anyone interested: Atmosphere simulations, ocean rendering, asset scattering to cite a few.

I also have a blog where I explain in details the stuff I develop, maybe you can benefit from it too!

By funding me, you directly fund the development of Cosmos Journeyer, and the creation of the necessary tooling to make it awesome. The goal is to work full-time on the project.

Funding will also give you a credit mention in the main menu of Cosmos Journeyer.

Featured work

  1. BarthPaleologue/CosmosJourneyer

    Your next space adventure awaits in the web browser! CosmosJourneyer is an open-source procedural universe with seamless transitions between space and planet surfaces that makes space exploration a…

    TypeScript 7
  2. BarthPaleologue/volumetric-atmospheric-scattering

    A simple implementation of volumetric atmospheric scattering using babylonjs.

    TypeScript 20
  3. BarthPaleologue/Solaris

    3D space simulations with javascript and babylonjs

    JavaScript 15
  4. BarthPaleologue/AssetScattering

    A procedural scattering system for assets based on instancing, running in the browser.

    TypeScript 9
  5. BarthPaleologue/WebTide

    WebTide is an ocean simulation based on Jerry Tessendorf's paper, implemented on WebGPU with BabylonJS.

    TypeScript 6
  6. BarthPaleologue/feather

    Lightweight 3D C++ OpenGL engine, with physics powered by XPBD

    C++ 2

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