Become a sponsor to Voxelize
Voxelize is a well-optimized, highly extensible full-stack library to create immersive multiplayer voxel experiences.
๐ Here's what we've built so far! ๐
- Fast protocol buffer networking
- Oriented bounding box physics engine
- Multithreaded, fully customizable world generation
- Robust event system for custom game events
- Entity-component system with built-in collision detection
- and more!
With Voxelize as our engine, we're currently working on Voxelize Realms, a multiplayer voxel game on the web. It currently features of a parkour map with a real-time leaderboard, integrated chat, a particle system and more! Check it out at https://realms.voxelize.io/parkour. We have more mini games coming soon, such as Guess my Drawing. Join our Discord for the latest updates :)
If you like what we're building and wish to see more, consider sponsoring us! As two college kids working out of our dorms, any funds would be greatly appreciated!
Meet the team
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Ian Huang (Shaoru) shaoruuProject co-creator
-
Baltazar Zuniga Ruiz baltaazrProject co-creator
Featured work
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voxelize/voxel-physics-engine
A physics engine for voxel games.
TypeScript 1 -
voxelize/voxel-aabb
An AABB model for the Voxelize client.
TypeScript 1 -
voxelize/voxel-raycast
Raycast through a bunch of AABB blocks
TypeScript 2