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dev.html
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dev.html
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<!DOCTYPE html>
<html>
<head>
<style>
html,body{
height: 100%;
overflow: hidden;
}
body{
background-color: black;
margin: 0;
padding: 0;
}
canvas{
margin: auto;
display: block;
cursor: url(skin/amiga_cursor.png), auto;
}
canvas:focus {
outline:none;
}
.message{
font-family: sans-serif;
position: absolute;
left: 0;
right: 0;
top: 0;
min-height: 30px;
padding: 20px;
background-color: rgba(243,33,70,0.5);
color: rgba(255, 255, 255, 0.8);
text-align: center;
}
.message a{
color: white;
}
.message button{
padding: 10px 20px;
border-radius: 10px;
}
</style>
<title>BassoonTracker - Amiga music tracker</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width user-scalable=no">
<link rel="manifest" href="manifest.json">
<meta name="mobile-web-app-capable" content="yes">
<script>var buildNumber = new Date().getTime();</script>
<script src="script/src/host.js?v6"></script>
<script src="hosts/AmiBase/amibase.js?v7"></script>
<script src="hosts/AmiBase/bridge.js?v7"></script>
<script src="script/src/enum.js?v6"></script>
<script src="script/src/eventBus.js?v6"></script>
<script src="script/src/filesystem.js?v6"></script>
<script src="script/src/audio.js?v6"></script>
<script src="script/src/models/note.js?v6"></script>
<script src="script/src/models/instrument.js?v6"></script>
<script src="script/src/models/sample.js?v6"></script>
<script src="script/src/lib/util.js?v6"></script>
<script src="script/src/lib/waaclock.js?v6"></script>
<script src="script/src/lib/filesaver.js?v6"></script>
<script src="script/src/lib/audioBufferToWav.js?v6"></script>
<script src="script/src/lib/dropbox.js?v6"></script>
<script src="script/src/audio/getSamplerate.js"></script>
<script src="script/src/audio/raw.js?v6"></script>
<script src="script/src/audio/8svx.js?v6"></script>
<script src="script/src/audio/riffWave.js?v6"></script>
<script src="script/src/audio/detectSampleType.js?v6"></script>
<script src="script/src/audio/filterChain.js?v6"></script>
<script src="script/src/audio/midi.js?v6"></script>
<script src="script/src/main.js?v6"></script>
<script src="script/src/app.js?v6"></script>
<script src="script/src/tracker.js?v6"></script>
<script src="script/src/editor.js?v6"></script>
<script src="script/src/preloader.js?v6"></script>
<script src="script/src/fetchService.js?v6"></script>
<script src="script/src/storage.js?v6"></script>
<script src="script/src/settings.js?v6"></script>
<script src="script/src/log.js?v6"></script>
<script src="script/src/ui/app/layout.js?v6"></script>
<script src="script/src/ui/yascal/yascal.js?v6"></script>
<script src="script/src/ui/yascal/sprite.js?v6"></script>
<script src="script/src/ui/main.js?v6"></script>
<script src="script/src/ui/assets.js?v6"></script>
<script src="script/src/ui/input.js?v6"></script>
<script src="script/src/ui/ticker.js?v6"></script>
<script src="script/src/ui/stateManager.js?v6"></script>
<script src="script/src/ui/components/element.js?v6"></script>
<script src="script/src/ui/components/panel.js?v6"></script>
<script src="script/src/ui/components/image.js?v6"></script>
<script src="script/src/ui/components/button.js?v6"></script>
<script src="script/src/ui/components/checkboxbutton.js?v6"></script>
<script src="script/src/ui/components/label.js?v6"></script>
<script src="script/src/ui/components/inputbox.js?v6"></script>
<script src="script/src/ui/components/listbox.js?v2"></script>
<script src="script/src/ui/components/radiogroup.js?v6"></script>
<script src="script/src/ui/components/checkbox.js?v6"></script>
<script src="script/src/ui/components/numberdisplay.js?v6"></script>
<script src="script/src/ui/components/modalDialog.js?v6"></script>
<script src="script/src/ui/components/scale9.js?v6"></script>
<script src="script/src/ui/components/bitmapfont.js?v6"></script>
<script src="script/src/ui/components/knob.js?v6"></script>
<script src="script/src/ui/components/rangeSlider.js?v6"></script>
<script src="script/src/ui/components/menu.js?v6"></script>
<script src="script/src/ui/components/submenu.js?v6"></script>
<script src="script/src/ui/components/animsprite.js?v6"></script>
<script src="script/src/ui/app/components/songPatternList.js?v6"></script>
<script src="script/src/ui/app/components/patternSidebar.js?v6"></script>
<script src="script/src/ui/app/components/appSidebar.js?v6"></script>
<script src="script/src/ui/app/panelContainer.js?v6"></script>
<script src="script/src/ui/app/menu.js?v6"></script>
<script src="script/src/ui/app/mainPanel.js?v6"></script>
<script src="script/src/ui/app/controlPanel.js?v6"></script>
<script src="script/src/ui/app/patternPanel.js?v6"></script>
<script src="script/src/ui/mainPanel.js?v6"></script>
<script src="script/src/ui/app/components/patternView.js?v6"></script>
<script src="script/src/ui/fxpanel.js?v6"></script>
<script src="script/src/ui/sampleView.js?v6"></script>
<script src="script/src/ui/diskOperations.js?v6"></script>
<script src="script/src/ui/diskOp_Actions.js?v6"></script>
<script src="script/src/ui/diskOp_Type.js?v6"></script>
<script src="script/src/ui/diskOp_Targets.js?v6"></script>
<script src="script/src/ui/diskOp_Save.js?v6"></script>
<script src="script/src/ui/optionsPanel.js?v6"></script>
<script src="script/src/ui/app/pianoView.js?v6"></script>
<script src="script/src/ui/waveform.js?v6"></script>
<script src="script/src/ui/envelope.js?v6"></script>
<script src="script/src/ui/envelopePanel.js?v6"></script>
<script src="script/src/ui/app/components/visualiser.js?v6"></script>
<script src="script/src/ui/app/components/vumeter.js?v6"></script>
<script src="script/src/ui/spinBox.js?v6"></script>
<script src="script/src/ui/sliderBox.js?v6"></script>
<script src="script/src/ui/editPanel.js?v6"></script>
<script src="script/src/ui/app/components/songControl.js?v6"></script>
<script src="script/src/ui/app/components/trackControl.js?v6"></script>
<script src="script/src/ui/app/components/buttonGroup.js"></script>
<script src="script/src/ui/infopanel.js?v6"></script>
<script src="script/src/provider/modarchive.js?v6"></script>
<script src="script/src/provider/modulespl.js?v6"></script>
<script src="script/src/provider/dropbox.js?v6"></script>
<script src="script/src/provider/bassoon.js?v6"></script>
<script src="script/src/fileformats/detect.js?v6"></script>
<script src="script/src/fileformats/protracker.js?v6"></script>
<script src="script/src/fileformats/soundtracker.js?v6"></script>
<script src="script/src/fileformats/fasttracker.js?v6"></script>
<script src="script/src/lib/zip.js?v6"></script>
<script src="script/plugins/loader.js"></script>
</head>
<body>
<canvas id="canvas" tabindex='1' moz-opaque></canvas>
<!-- TODO: https://www.shadertoy.com/view/Ms23DR -->
<!-- https://greggman.github.io/pico-8-post-processing/nano-villager_html/?filter=Old+TV+effect -->
<!-- 8< -- ## GL SHADER STUFF STARTS HERE ## -- -->
<!-- vertex shader -->
<script id="some-vertex-shader" type="x-shader/x-vertex">
attribute vec2 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;
void main()
{
gl_Position = vec4(a_position.x, a_position.y, 0, 1);
v_texCoord = a_texCoord;
}
</script>
<!-- fragment shader -->
<script id="some-fragment-shader" type="x-shader/x-fragment">
precision mediump float;
varying vec2 v_texCoord;
uniform vec2 u_canvasSize;
uniform sampler2D u_texture;
// PUBLIC DOMAIN CRT STYLED SCAN-LINE SHADER
// by Timothy Lottes
// https://www.shadertoy.com/view/XsjSzR
// modified (borked) by ultrabrite
// Emulated input resolution.
const vec2 texSize=vec2(1200.0,600.0);
// Hardness of scanline.
// -8.0 = soft
// -16.0 = medium
float hardScan=-8.0;
// Hardness of pixels in scanline.
// -2.0 = soft
// -4.0 = hard
const float hardPix=-2.0;
// Hardness of shadow mask in scanline.
// 0.5 = hard
// 3.0 = soft
const float hardMask=2.0;
const vec3 compos = vec3(1.0/6.0,1.0/2.0,5.0/6.0);
// Display warp.
// 0.0 = none
// 1.0/8.0 = extreme
const vec2 warp=vec2(1.0/24.0,1.0/24.0);
//------------------------------------------------------------------------
// Nearest emulated sample given floating point position and texel offset.
// Also zero's off screen.
vec3 Fetch(vec2 pos,vec2 off)
{
pos=floor(pos * texSize + off) / texSize;
if (pos.x<0.0 || pos.x>=1.0 || pos.y<0.0 || pos.y>=1.0)
return vec3(0.0,0.0,0.0);
return texture2D(u_texture,pos.xy).rgb;
}
// Distance in emulated pixels to nearest texel.
vec2 Dist(vec2 pos)
{
pos=pos * texSize;
return -((pos-floor(pos))-vec2(0.5));
}
// 1D Gaussian.
float Gaus(float pos,float scale)
{
return exp2(scale*pos*pos);
}
// 3-tap Gaussian filter along horz line.
vec3 Horz3(vec2 pos,float off)
{
mat3 m=mat3(Fetch(pos,vec2(-1.0,off)),
Fetch(pos,vec2( 0.0,off)),
Fetch(pos,vec2( 1.0,off)));
float dst=Dist(pos).x;
// Convert distance to weight.
vec3 v=vec3(Gaus(dst-1.0,hardPix),
Gaus(dst+0.0,hardPix),
Gaus(dst+1.0,hardPix));
// Return filtered sample.
return (m*v)/(v.x+v.y+v.z);
}
// 5-tap Gaussian filter along horz line.
vec3 Horz5(vec2 pos,float off)
{
vec3 a=Fetch(pos,vec2(-2.0,off));
vec3 b=Fetch(pos,vec2(-1.0,off));
vec3 c=Fetch(pos,vec2( 0.0,off));
vec3 d=Fetch(pos,vec2( 1.0,off));
vec3 e=Fetch(pos,vec2( 2.0,off));
float dstx=Dist(pos).x;
// Convert distance to weight.
float wa=Gaus(dstx-2.0,hardPix);
float wb=Gaus(dstx-1.0,hardPix);
float wc=Gaus(dstx+0.0,hardPix);
float wd=Gaus(dstx+1.0,hardPix);
float we=Gaus(dstx+2.0,hardPix);
// Return filtered sample.
return (a*wa+b*wb+c*wc+d*wd+e*we)/(wa+wb+wc+wd+we);
}
// Allow nearest three lines to effect pixel.
vec3 Tri(vec2 pos)
{
mat3 m=mat3(Horz3(pos,-1.0),
Horz5(pos, 0.0),
Horz3(pos, 1.0));
float dsty=Dist(pos).y;
vec3 v=vec3(Gaus(dsty-1.0,hardScan),
Gaus(dsty+0.0,hardScan),
Gaus(dsty+1.0,hardScan));
return m*v;
}
// Distortion of scanlines, and end of screen alpha.
vec2 Warp(vec2 pos)
{
pos=pos*2.0-1.0;
pos*=1.0+vec2(pos.y*pos.y,pos.x*pos.x)*warp;
return pos*0.5+0.5;
}
vec3 Mask(float x)
{
vec3 v = clamp((fract(x)-compos)*hardMask,-1.0/3.0,1.0/3.0);
return 2.0/3.0+abs(v);
}
void main()
{
gl_FragColor.rgb = Tri(Warp(v_texCoord.xy))*Mask(v_texCoord.x*texSize.x);
gl_FragColor.a = 1.0;
}
</script>
<script type="text/javascript">
function crt(){
p8Canvas = document.getElementById("canvas");
canvas = p8Canvas.cloneNode(true);
p8Canvas.name = "p8Canvas";
canvas.name = "canvas";
canvas.id = "canvas_clone";
canvas.class = "";
canvas.width = p8Canvas.clientWidth;
canvas.height = p8Canvas.clientHeight;
gl = canvas.getContext('webgl');
function switchEffect()
{
console.error("switchEffect");
if (p8Canvas.parentNode != null)
{
p8Canvas.parentNode.insertBefore(canvas,p8Canvas);
canvas.parentNode.removeChild(p8Canvas);
} else {
canvas.parentNode.insertBefore(p8Canvas,canvas);
p8Canvas.parentNode.removeChild(canvas);
}
}
function onKeyDown_switch(event) {
event = event || window.event;
var o = document.activeElement;
if (!o || o == document.body || o.tagName.toLowerCase() == "canvas"){
console.error("rr");
if ([16].indexOf(event.keyCode) > -1) { switchEffect(); }
}
}
window.addEventListener('keydown', onKeyDown_switch, false);
if (gl)
{
switchEffect();
function glresize()
{
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.uniform2f(gl.getUniformLocation(program, "u_canvasSize"), gl.canvas.width, gl.canvas.height);
}
window.addEventListener('load', glresize, false);
window.addEventListener('resize', glresize, false);
window.addEventListener('orientationchange', glresize, false);
window.addEventListener('fullscreenchange', glresize, false);
window.addEventListener('webkitfullscreenchange', glresize, false);//for itch.app
function compileShader(gl, source, type)
{
var shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS))
{
var info = gl.getShaderInfoLog(shader);
throw ("could not compile shader:" + info);
}
return shader;
};
var vs_script = document.getElementById("some-vertex-shader");
var vs = compileShader(gl, vs_script.text, gl.VERTEX_SHADER);
var fs_script = document.getElementById("some-fragment-shader");
var fs = compileShader(gl, fs_script.text, gl.FRAGMENT_SHADER);
program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS))
{
var info = gl.getProgramInfoLog(program);
throw ("shader program failed to link:" + info);
}
gl.useProgram(program)
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.uniform3f(gl.getUniformLocation(program, "u_canvasSize"), gl.canvas.width, gl.canvas.height, 0.0 );
var texCoordLocation = gl.getAttribLocation(program, "a_texCoord");
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1,0, 0,0, 0,1, 0,1, 1,1, 1,0]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(texCoordLocation);
gl.vertexAttribPointer(texCoordLocation, 2, gl.FLOAT, false, 0, 0);
var positionLocation = gl.getAttribLocation(program, "a_position");
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1,1, -1,1, -1,-1, -1,-1, 1,-1, 1,1]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(positionLocation);
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
function gldraw()
{
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, p8Canvas);
gl.drawArrays(gl.TRIANGLES, 0, 6);
requestAnimationFrame(gldraw);
}
function draw()
{
gltex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, gltex);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.MIRRORED_REPEAT );
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.MIRRORED_REPEAT );
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.activeTexture(gl.TEXTURE0);
gl.uniform1i(gl.getUniformLocation(program, "u_texture0"), 0);
gldraw();
}
window.addEventListener("load", draw, false);
draw();
window.d = draw;
}
}
</script>
<!-- 8< -- ## GL SHADER STUFF ENDS HERE ## -- -->
</body>
</html>