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Module openrndr

OPENRNDR Standard Library

A Kotlin/JVM library for creative coding, real-time and interactive graphics. Can currently be used on Windows, macOS and Linux/x64 to create standalone graphical applications.

Additional Resources:

Package org.openrndr

the core of OPENRNDR

Package org.openrndr.animatable

optional animation library

Package org.openrndr.animatable.easing

easing types specify the rate of change of a parameter over time.

Package org.openrndr.binpack

a binpacker, used internally for creating texture atlases.

Package org.openrndr.color

code related to working with Color

Package org.openrndr.draw

a core component related to Drawing

Package org.openrndr.events

a simple event library

Package org.openrndr.extensions

a simple Extension interface with which default Program behaviour can be changed.

Package org.openrndr.filter

optional library of filtering and post processing related code

Package org.openrndr.math

code related to math, mostly computer graphics math

Package org.openrndr.math.transforms

code related to math transformations

Package org.openrndr.platform

a core component related to platforms

Package org.openrndr.shadestyle

code related to Shade styles

Package org.openrndr.shape

code related to 2d shapes

Package org.openrndr.svg

code related to reading and writing SVG files

Package org.openrndr.text

a core component related to working with Text